Q. What is Gundam Universe?

Gundam Universe is a total conversion (which is a MOD) for Quake III Arena. MODs are additions to Quake III which require you to have Quake III installed. Gundam Universe is a mod based around the popular and epic Japanese animation franchise that is Gundam. We shall be bringing an array of Mobile Suits from the various Gundam series and movies into the fast paced action of Quake III. We hope to provide players with the weapons, the suits and the feel of piloting these fantastic machines through a variety of multiplayer game modes set in a wide selection of maps based in the Gundam stories.

Q. Will Gundam Universe be single player?

We do intend to try and maintain bot support in the MOD as we go so that players can practice offline with AI opponents. However Gundam Universe is meant primarily as a multiplayer game for online or LAN play. There will not be any campaign or mission based single player modes, merely simulated multiplayer as you get in normal Quake III.

Q. Will individual Mobile Suits have more of an advantage over others?

In specific aspects, yes. Certain types of Mobile Suits will have an advantage over other types of Mobile Suits (e.g. strength, speed, defence, etc.) The Suits will accurate to the show, though Mobile Suits from different timelines can't be compared accurately to Mobile Suits from other timelines. For example; saying Sandrock (Gundam Wing) is more agile than RX-78GP01 (0083:Stardust Memory), or Wing Zero Kai (Gundam Wing: Endless Waltz) is faster than the Airmaster (Gundam X). We are working hard to keep the abilities of suits as close to the show as possible. However we do have to think of playability and we will be working up until the last minute to balance the suits well enough to make the game as enjoyable as we can.

Q. How will the balancing work in Gundam Universe?

Every Universal Century (UC) Mobile Suit will be true to the series with its basic weaponry (non-basic weaponry would be the wings of light, satellite cannons - basically things we've hinted are going to be specials). UC Suits will also be true to the series when it comes to armour and speed as well. Now Alternate Universe Suits have to be brought into UC physics and rules which results in some obvious changes (no longer will they be invincible machines of death to put it simply). It also means more of their weapons (as there tend to be more ridiculously destructive weapons like satellite cannons in Alternate Universe shows) will be lowered in ability.

What does this really affect then? Not much. It means the nuke will not be of nuke power (the maps are not big enough to enable the GP02a to be far enough away to survive), though it will be strong enough to destroy multiple Mobile Suits. AU weaponry and devices like satellite cannons and buster rifles will be very devastating but obviously not able to engulf the whole map in one shot

As well as that simple form of moving suits' abilities into UC there is also extra balancing to be applied to Suits. Now our main goal is to make the game fun and playable. This means that during playtesting some minor details or abilities of Suits may have to be slightly reduced to make the game at least marginally playable with other suits. However it is important that you understand that when we say balancing in relation to Suit abilities we are not talking major differences. We are talking (for the most part) minor tweaking in order to make the game better to play.

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Its been a good 6 months since Version 1.0 of the highly anticipated Quake III Total conversion - Gundam Universe has been released. Though there are bugs that need to be worked out, we have received mostly positive reviews of this Mod with thus far a 9.1/10 rating on Moddb itself, with much construction criticism that has been noted down in order to fix some of the bugs. We do know the major bugs in the release and as soon as any talented coders are located, we will be able to work them out. Only utilizing the RX-78, Sandrock Custom, Double X, NT-1 Alex, EZ-8 and the GP-01 FB suits will minimize any bugs during the gaming experience because all of these suits do not have any bugs on them, while the rest of the playable suits do have some.

But for now, please enjoy this Promo Video for Version 1.0 of Gundam Universe. Major props to LunaG for making this video.


Please comment either on our Forums, and/or in our Moddb page with what you think.

Thanks very much. See you guys out on the battlefield!

Gundam Universe Version 1.0 Released!

Gundam Universe Version 1.0 Released!

News 20 comments

The highly anticipated Total Conversion for Quake III Arena spanning the entire Gundam Universe is now finally released after almost 8 years of on but...

Information on Release Candidate 1 for Gundam Universe has Finally Arrived!

Information on Release Candidate 1 for Gundam Universe has Finally Arrived!

News

Over these past 7-8 years of Gundam Universe's development, it has been a very turbulent experience for myself and the team in the different responsibilities...

Information on Release Candidate 1 for Gundam Universe has Finally Arrived!

Information on Release Candidate 1 for Gundam Universe has Finally Arrived!

News

Over these past 7-8 years of Gundam Universe's development, it has been a very turbulent experience for myself and the team in the different responsibilities...

Update!

News 1 comment

Heyo, its been a while, we've all been busy with our real lives but we're still live and kicking! And to prove it, we have a new jaw dropping...

RSS Files
Gundam Universe v1.0

Gundam Universe v1.0

Full Version 5 comments

The highly anticipated Total Conversion for Quake III Arena spanning the entire Gundam Universe is now released! Download and run this installer in order...

Post comment Comments  (0 - 10 of 121)
alexdelloiacono
alexdelloiacono - - 1 comments

Sad this mod died. Would kill to see a completed game like this :(

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TheUnknownM
TheUnknownM - - 954 comments

looks awsome even if its an old game :)

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aditya.roy
aditya.roy - - 1 comments

unable to play this mod

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GameGod13
GameGod13 - - 24 comments

some one help me i downloaded now when ever i try to start a game or even look at then it crashes SOS :'(

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GameGod13
GameGod13 - - 24 comments

how do i download this??

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bioswat
bioswat - - 198 comments

Is it dead?If not-when it will be release already?Plz say!

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Zedrion
Zedrion - - 157 comments

We should get the team thats doing BFP to finish this mod up. look at what they done for BFP, they could do wonders for this mod. Sup you should talk to those guys.

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NightSage
NightSage - - 644 comments

use the unreal development kit if you want to continue the mod! it gives you full access to the current gen Unreal engine!

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Zedrion
Zedrion - - 157 comments

GuU Rocks. Thank You for bringing us the first release. ^^ You guys should team up with the team thats doing Bid For Power Final. there Version 4.0 of that is just good. they could help do alot for GU.

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Simulere
Simulere - - 21 comments

Unless a lot has Changed since the original Release, I'm not giving this another chance. The animations were wacked out, everything that was promised wasn't there I waited on this mod since the first news about it. I know one of the Dev members died, and it put a lot of strain on the rest of the team, but they shouldn't have pushed the first release, think it was like a year ago. I know there was a whole year they didn't do anything. All in all they probably should have scrapped the project at the 3 year and no results mark.

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Sup Creator
Sup - - 25 comments

Simulere:

1) With the exception of the GP-01 FB, the animations were flawlessly done except for the beam sabre animations, which the Q3 engine could not support with the full body animation system because its too much of an outdated engine. However, all of the animations (boosting, etc.) were flawlessly done and we were praised for this. So I'm not sure what you're referring to other than the beam sabre animations, which was just explained above.

2) Actually we included everything we promised except for a few game-modes and the special moves. Other than that, everything we promised was implemented. Anything else that you heard us say about features for the Mod such as transformations, etc. were originally slated for Release 2 since the inception of the Mod. So you got this mixed up as well.

*Continued on next post...

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psilas
psilas - - 54 comments

Right, you advertise a mod on 'moddb.com' yet only have it for download on that crappy fileplanet server.

Well done......NOT.

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Sup Creator
Sup - - 25 comments

*Continued from last post...

All in all, we are extremely pleased with the outcome of the Mod and feedback that we received on it. We received mostly positive feedback from our fans both on the forums and all over the rest of the web, so I am extremely proud to have led such a fun Mod on such an outdated engine such as Quake III Arena. Just from our rating here on Moddb with an 8.7/10 rating (which echoes what is stated throughout the World Wide Web), its great to have led a very erratic, up and down project such as GU and create a good result out of it. Obviously like stated above, we didn't get around to implementing everything that we wanted to and the Full body animation system backfired on us a bit with the mess up of the beam sabre animations ONLY but other than that, everything went great and the results speaks volumes as to how proud we are of Gundam Universe.

Obviously, we can't please everybody like yourself. No game has pleased 100% of its audience and I realize that but we just wanted to at least appeal to the majority of our audience (3/4) and from what I have observed, we far surpassed this.

Congratulations to the team for an outstanding job.

P.S. We have updated our link slightly to: Gundamuniverse.poweredbylasers.com

This is due to IGN's recent shutdown of hosting services for Mod sites.

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