Fleet Operations is a popular multiplayer orientated modification for Activision's Star Trek Armada II. The project target was not only to create a simple "modification" but trying to make Armada II a worth successor to the second best selling Star Trek game Star Trek: Armada (behind Interplay's Star Trek: 25th Anniversary by a small, but fair margin).

As Armada II is much different from what everybody thought the successor of Armada I should be, we started  to change the philosophy of the game. The objective of our mod is to bring the game back to the Star Trek root. We do not believe in the sense of creating big fleets within seconds and battles based on the pure number of materials. We do not see benefits of an unbalanced weight between the races. Our mod is based on the conviction that each ship should have its defined task and does not loose its importance during the game. We designed each ship new with more realistic textures. Each race has its single new designed techtree. We introduced a credit system that gives you the possibility to create a certain number of race specific special ships. We designed new surroundings for the maps, more realistic asteriod fields, more animated star maps to increase perception of the game. Do not hesitate to have a look at the screenshots and if you like it download Fleet Operations.

Version 3.0 includes advanced graphics, a whole new user interface, completly replaced ship models, 5 balanced races with totally new gameplay and tons of new possibilities making Armada II a real real time strategy multiplayer game.

  Fleet Operations 3.0 features

  • 5 races including Federation, Klingon, Borg, Romulan and Dominion
  • Each race features 2 Avatars supporting your preferred tactic
  • Over 200 brand new ship and station models
  • All new multiplayer maps in realistic environments
  • Long-lasting battles with tons of new weapons and sound effects
  • Ship experience and level-up system
  • Completly reworked Artificial Intelligence
  • Dynamic Game User Interface
  • Reworked balance system
  • New Soundtracks
  • Installs right off your Armada II CD - no pre-installation required
  • Latest Armada II Patch included - based on Star Trek Armada II Patch 1.2 Project
  • Widescreen, enhanced multi-monitoring and build-in multisampling support
  • Windows Vista UAC compliant
  • Integrated Map Manager
  • and much more....

Fleet Operations - fleetops.net
Fleet Operations Forum
Download

Nominate for Mod of the Year 2008

The search is on to find the hottest mod of 2008, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2008 awards page. Good luck to all!


Hourences SponsorNoesis SponsorGarageGames Sponsor
Image RSS Feed Latest Screens
Fleet Operations Fleet Operations Fleet Operations
Blog RSS Feed Report abuse Latest News: First Patch for Star Trek Armada II: Fleet Operations 3.0 released

0 comments by DOCaCola on Dec 31st, 2008 digg this super bookmark


It's been two weeks since our 3.0 release, a lot time with a lot of feedback in the forums and via email. Thanks for all your bug reports and ideas! The first patch clears up several crashing problems that occurred on some systems, fixes some bugs notably the out of sync issues and as well an Improved AI and some balancing changes. In case you always found the build delays for the yards useless - we have changed their behaviour so that now the delays are pushed at the beginning of your build queue.

Fleet Operations Fleet Operations
Fleet Operations Fleet Operations


Changelog:

Bugfixes

  • Fixed black screen when trying to enter escape menu from game when using AA modes on some systems
  • Using Fraps shouldn't crash Fleet Operations anymore
  • Fixed a crash with the RamWeapon when the target vessel has already been destroyed before the weapon could activate
  • Fixed a crash that occoured under some circumstances while using defensive or offensive upgrades on stations
  • Fixed a crash while loading the map editor
  • Fixed a bug causing Out of Sync issues in multiplayer games
  • Fixed shell interface for systems using non default Windows UI DPI resolutions
  • Fixed an issue causing Fleet Operations to hang on systems with DEP enabled
  • Fixed a bug that could cause game crashes in certain situations while using Federation Warp-In
  • Borg Graviton Relays are now named correctly
  • Klingon K't'inga Class vessels may now use their cloaking device correctly
  • Fixed
    a bug causing the Borg Optimize Avatar bonus (cost reduction on the
    first module) to yield a too small bonus on several modules
  • Station footprints will no longer be removed incorrectly when a Klingon Field Yard extension is destroyed

Changes

  • General

    • Supply costs will now increase the more supply you order until reaching a maximum. The starting price of Supply has been reduced
    • Construction Delays will now be placed at the beginning of the build queue
    • Increased the activation costs of Intelligence Report to 250 Dilithium, 250 Tritanium and 50 Supplies (bf: 50/50/10)
  • Federation
    • The Shield Matrix Reset special ability (Descent Class) is now cooldown-based instead of special-energy-based
    • Increased the cool-down of Warp-In to 180 seconds (bf: 100)
    • Precise
      Volley (Remore Class) duration reduced to 5 seconds (bf: 6), special
      energy costs increased to 540 (bf: 156) and cooldown increased to 40
      seconds (bf: 25)
  • Dominion
    • Prototype construction buttons do now appear at the same positions as their normal ship buttons
    • Very slightly increased all Supply costs
    • Research costs now a few Supplies
    • Excessive
      Strike (V-14 Battleship) duration reduced to 2 seconds (bf: 3), special
      energy costs increased to 270 (bf: 181) and damage increased by about
      200 percent
    • Defender Prototypes no longer cost credits (as intended)
  • Borg
    • AI players will try to build Pyramids and Cubes earlier
    • Reduced all module and chassis costs slightly
    • Reduced
      the costs of the Incubation Complex to 450 dilithium and tritanium (bf:
      800) and reduced the costs of the maximization upgrade to 180 dilithium
      and tritanium (bf: 250)
    • Decreased the area of effect of the
      Nanites special ability and increased its energy costs based on chassis
      size (500 for the Cube, 600 for the Diamond) (bf: 250 Cube, 300 Diamond)
    • Devestating Attack duration reduced on all chassis and special energy costs increased to 250 (bf: 150)
    • Damage reduction from adaption modules increased to 25 percent per module (bf: 20)
  • Romulan
    • Decreased the damage dealt by Quadcobalt torpedoes by 19 percent

Additions

  • General

    • A completely reworked AI
  • Romulan
    • Staryards
      and Warbird Yards may now be used to prefine shield generators and
      weapon systems, speeding up defense-turret construction
  • Borg
    • A new Interception Module is available for the Scout Cube granting anti-destroyer weaponry
Downloads RSS Feed Latest Downloads
Fleet Operations version 3.1

Fleet Operations version 3.1

Jan 02, 2009 Patch 0 comments

Thank you for downloading Star Trek: Fleet Operations version 3.1

Fleet Operations version 3.0

Fleet Operations version 3.0

Jan 02, 2009 Full Version 1 comment

Thank you for downloading Star Trek: Fleet Operations version 3.0

Comments
Descent
Descent Jun 4 2006, 8:00pm says:

Check the website, they're putting the finishing touches on the next version. Best thing about it is that they're adding the Dominion to it.

+1 vote     reply to comment
Aquilus
Aquilus Jan 27 2006, 6:29am says:

is this dead? as there hasnt been any update for 17months and its still in beta stages right?
just downloaded it anyway so cant wait to get home to play it!

+1 vote     reply to comment
Robo_Ronald
Robo_Ronald Feb 18 2004, 4:14pm says:

I think this mod should be re-named to Star Trek: Armada Done Right.

+1 vote     reply to comment
N0dachi
N0dachi Jan 3 2009, 1:04pm replied:

True :D

+1 vote     reply to comment
chis
chis Jan 30 2004, 9:15am says:

looks awesome

i think i might buy the game so i can get variou mods etc..

+1 vote     reply to comment
Commander87
Commander87 Jan 1 2004, 6:21pm says:

I like your Mod and its good to see that people try to keep this realy nice game up ;)

Dont stop working and Lead thsi Mod to Glory :rambo:

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Star Trek: Armada II Icon
Platform
PC
Contact
Send Message
Official Page
Fleetops.net
Release Date
Released Dec 15, 2008
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

9.4

16 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Statistics
Rank
675 of 8,550
Last Update
5 days ago
Watchers
46 members
Files
2
News
5