Red alert 3 is a Total Conversion for CnC Generals - Zero Hour.

This TC is a fan-fiction continuation of the Red alert 2: Yuri's Revenge storyline.
It features 8 sides: The Allies (America, Germany, France and UK), the Soviets (USSR, Livia, Cuba and Yugoslavia) and Yuri, and a 5\6\5 singleplayer campaign.
If you want to try it out before downloading the full version, the demo is still available for download, it features only 2 sides, the Soviets and Yuri, and a 3-missions Demo Campaign.
Game version required to play this mod: Zero Hour 1.02 and higher
The mod is released and finished(from our perspective of view).

Red alert 3: The Third War Patch v.1.02 (for release version)
Download Mirrors:
1) RedSys.Ru (for Russia only)
2) Mod DB

Red alert 3: The Third War Full (Release version) v.1.0
Download Mirrors:
1) RedSys.Ru (for Russia only)
2) Mod DB

Red alert 3: The Third War OLD demo (spring 2006)
Download Mirrors:
1) RedSys.Ru (for Russia only)
2) ModDb

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RSS Articles

Mod is released

News 1 comment

The full version of this mod is now available to download!

First demo version!

News

After long time of silence we've got a great news! First demo version of Red alert 3: The Third War is available for download! Demo version...

Mods of 2006 - Player's Choice

Mods of 2006 - Player's Choice

Feature 81 comments

80,000 votes. 4,000 mods. Over the course of 2 months, gamers from across the globe came together to decide which mods rank as the epitome of what our...

RSS Files

Red alert 3 ModDb Promo Trailer

Movie 5 comments

Red alert 3 ModDb Promo Trailer

Red alert 3 Patch 1.02

Patch 20 comments

Patch 1.02

Red alert 3: The Third War Full v.1.0

Full Version 79 comments

Full version of mod Red alert 3: The Third War for CnC: Generals - Zero Hour

Red alert 3: The Third War Demo v.1.0

Full Version 26 comments

Demo version of mod Red alert 3: The Third War for CnC: Generals - Zero Hour

RA3 Alpha Gameplay Video

Movie 9 comments

Standard video consist of many battle scenes and many units You can see Allied, Soviet and Yuri (Dominator)

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homse
homse

ااريد انا احمل لعبة كيفارجو مساعدة

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Jayhell6
Jayhell6

i have an ui error my commmandbar is pink

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IvanderLim
IvanderLim

This mod still has ZH Stuff
But i like it because i can edit the mission by adding some ZH Things

Speaking about the Superweapon
I suggest for Offensive Superweapon like weather storm(lightning arty barrage) is 5 mins

As the support one is 3:50 like chronosphere and 2:50 for iron curtain

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MarkDark31125
MarkDark31125

Your Red Alert 2 mod really need to work out with Yuri, the AI is something wrong and the mind control thing did not accurately kill the drivers and infantry, may be if the vehicle stops then only kill the driver but while the Psi-Tower firing, can it at least do some damage to enemy? You can do it with Desolator but why not Yuri Prime too?

1) Please rescale the construction size as their buildings are too large for space given in any Zero Hour map. The Grand Cannon are too large as well.
2) Kirov model can add back the shark head too?...lol! The bomb from Kirov is too stupid as their bombs are not dropping straingt down on where they float, instead the bomb aim for the target and also it has no area of impact.
3) The flak trooper suppose to do much damage to infantry and air targets, the tanks so far I got no issue, I like them.
4) The Ore Industry is pointless for giving fast speed to the ore miners does not help in getting extra resources. Yuri can help generate income which is not fair for other 2 fractions. I really suggest Soviet Ore Industry would change for reduced the cost of vehicles. Allied Ore Purifier should increase the Ore gathered like Zero Hour Supply Line upgrade.

I really like this mod as the Mirage Tank, Tank Destroyer, Prism Tank, Terrorist, Demolition Trucks, and Apocalyspe tank are my favourite winning strategy. I can't wait to see another patch version release to fix this issue, thank you so much Red Alert 2 mod team.

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Guest
Guest

This game is so balance but the AI does not work normally. I like the fact that Yuri's ability is to kill the driver of a vehicles also generate income inside the Grinder, how about the Allies and Soviets, they can't generate income and their Ore Miner keep being destroyed. Also I love the way that even different fractions I can build from Mobile Construction Vehicles which is some buildings already been built no longer need the requirement for MCV to build again to get special units.

There is a small issue:
1) The buildings are to large and it occupied most of my available space in Zero Hour map.
2) The Grand Cannon range is insane, I like it! But need too much space to build.
3) The Psychic Tower and Yuri's attack are not accurate enough when the vehicles are moving, the Psi-Tower can still do damage with no single shot pilot-kill unless it stop moving, I agree. But even Yuri Prime suppose to do damage as well?
4) The Kirov Airship Bombardment is too lousy. It suppose to look like Red Alert 2 where the bombs are dropping straight down and do AOE impact, not targeting, that will be too cheat!

I'm looking forward to see you release a new patch for fixing the scale of the constructions and more realistic feel of Red Alert 2. I'm having so much fun for this mod, I really thank you all for making this mod.

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EvoSwatch
EvoSwatch

this is a very old mod, it mission to remake Red Alert 2 and Rename it into Red Alert 3, Red Alert 3 back in 2006 wasn't release yet

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kimber23
kimber23

i have a problem.. HUD is messed up..

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