Energy is mod is a parcial conversion of generals it adds many features like super units and new SW and some of the coolest Fx and units in a mod.
Also this mods features navy wich means that the war is not only in ground but in water aswell. See the subs ,crusiers , boats and even a carrier fighting for the victory.
We add 3 new generals to the game wich adds a personal touch to it and great fun to ! This are: Black market general, Napalm general and our admiral.
If you are interested in getting more info about the mod go to our web page and see all the news, pics and movies that we have fot you.
See ya !
OK since there will not be a V5.1 with the current staff Im willing to give the mod to a person that can continue it.
I will give you everything that I got. That means models that were not included in the release and the ones planned for the next version.
I hope someone can take care of this mod.
AI would be a great addtion to it.
Please let us know at our forums.
Thanks a lot!
Juan Ma
Yes, we are now developing V5.1. We need someone to help us with AI, mission making and coding! Also if you have a good idea head to our forums and let...
Energy Mod v5.0 is out and ready for DL. Head over to to get it. The mod is for generals zh and I would say has the best particle system on any mod every...
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Mod is dead! Rest in peace, my friend.
is the vorson of the mod with the aircraft cairer out yet
Will the aircraft cairer uss enterprise be able to move because the cairer in the orginal zh wont move?
ah dude its not a problem becose the planes that are on the carrier can go where ever you want
Thats for Zero Hour,that is.Sorry for any confussion.Thanks.
I take it I cant use this great mod in singleplayer as >>all<< other mods???Hope to soon.
sup its BlackHawk90 from derelictstudios i didnt know u followed this mod... i got refered to it be a freind just today looks pretty good but i wonder if they r gunna transfer to Zero Hour
go to our official page and ask in our forums thats the best way to help you out.
i can't seem to get the mod to work it keeps overwriting my zero hour can anyone help me?