SuperDuper Duke Nukem vs the Galaxy Patch 1.6a
May 25, 2008 Patch 2 commentsPATCH 1.6A THIS FIXES AN ANNOYING BUG WITH THE DUKEBOT WHERE HE DIES AND BECOMES HOMER AND MAKES HOMER SOUNDS. IT ALSO MAKES HIM CARRY A LIGHTSABER INSTEAD...
SuperDuper Quake is mainly a weapon compilation mod for Quake 1. It also includes some fun stuff from the Simpsons. New skins for the player model, 4 deathmatch modes including lightsaber deathmatch!
SuperDuper DMSP is SuperDuper Quake plus Aardappel's DMSP mod, which lets you play against monsters in any DM map. It also includes Frikbots which work fairly well in coop mode. Some of the weapons in normal SDQuake are not available in SDDMSP because of engine limitations (Darkplaces being the only engine that can handle everything, but my computer can't play Darkplaces so adjustments had to be made). Anyway, this is the mod I'm spending most of my Quake time with.
I recommend BengtQuake, or Darkplaces. BengtQuake is much faster.
Here is a list of weapons:
Weapon Lowdown:
1) Light saber: Very powerful, as it should be.
Throwing Axe
2) Shotgun
Shotgun: normal power. Very little spread. reloads after 6 shots
Chaingun
Armor Piercing rifle: shoots through four grunts/dogs at once
Triple barrel shotgun chain mode: just for looks
Triple barrel shotgun: fire all three barrels at once. Hit fire to load, fire again to fire
3) Super Shotgun
Super shotgun: after 8 shots it reloads
superduper shotgun
assault gun similar to team fortress
Ogre rifle: single and double barreled modes
Railgun: fire through walls and carries enemies
explosive shells
4) Nailgun
Blazegun: Shoots blaze like nails, not falling fireballs. Bigger flame
blender nails
submachine gun
Lasergun: Enforcer's lasergun. small chance of setting something on fire
Nailgun: regular nails
5) Super Nailgun
Heavy Chaingun
Super Flamethrower: I snaked Werner Spahl's sound and code when something burns, and Patrick Martin's flame
super blazegun
Super Nailgun
explosive shells
smartgun (auto aiming lasers)
6) Grenade Launcher
devastator like duke nukem
Double Grenades
Proximity Mine
Human Launcher: Launch a man! First explosion is big, then come five exploding gibs
point defense system
Double VX Gas: Seen "The Rock"? These things will gib a grip of grunts inside of a second
vortex
cataclysm device. run away.
nuclear bomb.less big.
lightning proximity mine
7) Rocket launcher
Dual rockets: Try to rocket jump with these
rocket pods. by singe. Thanks man!
drunk rockets
firebomb
Rocket Launcher
homing missile
Heads: Launch a man and he attaches to a wall and launches exploding heads in all directions.
Then he explodes into exploding gibs!
Meganuke: Try this but run far away
another nuke
guided nuke
judgment fire (everybody dies but you)
Rain of fire: rains explosives fireballs down from God
8) Lightning Gun
Plasma Cannon: From Doom
Positron Beam: When it hits, a deadly sphere blooms. singe is king of guns!
Proton Storm: Excellent stuff, this one. Singe rules! And Griphis is his high counsel!
Lightning Gun
lightning from god
voltaloydz
The monsters are tougher, the action is crazy, and it is just plain fun!
0 comments by hondobondo on May 21st, 2008 digg this super bookmark
here i will add some mandatory gibberish which will remove some of the mystery and anticipation i had intended...
i'm not one to make models, but i do know how to use qc, and photoshop and other people's work. thank god for other people with modeling talent! and the Duke Nukem HRP! and quick3D Pro shareware! but it's not very good at converting md2s to mdls. i'm still working with q2modeler and quark to do that
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PATCH 1.6A THIS FIXES AN ANNOYING BUG WITH THE DUKEBOT WHERE HE DIES AND BECOMES HOMER AND MAKES HOMER SOUNDS. IT ALSO MAKES HIM CARRY A LIGHTSABER INSTEAD...
SUPERDUPER DMSP QUAKE 1.6 ULTIMATE SUPERDUPER DUKE NUKEM VERSUS THE GALAXY THERMONUCLEAR EDITION!!! "CROUCHING IS FOR DWEEBS. STAND UP AND DIE LIKE A...
DOWNLOAD this patch instead of the previous 1.5 patch. A serious brain fart occurred where the player never takes any damage!
A new episode from the creator of SuperDuper Quake
My adventures in modding Quake, with insignificant and unsuccessful forays into other games. JUST A GOOFY ESSAY
Latest Version! New maps, monsters, guns...!!!!!!!!!!!!!!
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how i do to make it work???coz i got Tenebrae and Fitzquake but i press the aplication FRIKQCC (something like taht) and a DOS based window opens and in the end say PRESS key i press enter but nothing happen (i tired too to selecting the FRIKQCC and getting it onto the Laucnehr of FITZQUAKE but it says W_LOADWADFILE:COULDNT LOAD GFX FILE so what the **** is going on!!!
fitzquake doesn't work very well. you must use the engine i link to above. unzip the file to a subdirectory in your quake folder (say "bondo") then run "glquake.exe -game bondo +map start" from the run menu.
if the mod says there are monsters, there are monsters. some maps they're just harder to find
Great work!!! The mod is very funny (thanks to Homer's comments) and have a lot of interesting ideas (like Vortex and Gravity well). But often I can't end a level because the game thinks there are some monsters remaining, but i've killed all. I think it is a bug, because I looked for monsters using no clipping mode. Also I'd like to know what COOP and DM types are available and how to enable DM/COOP options listed in SDDMSP.TXT.
Cool, an update! Finally, I can play this mod!
Can anyone give me a working link to the sddmsp14.exe?
Almost a year passed since the last update. And i can't download it from ModDB or Filefront. This site says smth about missing file, and Filefront says "You have an invalid session set". WTF?
yes please send it to me. yeah i know the chain lightning gun is FUBAR. im working on adding a monster or two and a gun or two for version 1.23. maybe the vortex will return if the engine can handle it. the lightsaber damage now depends on the health of the player. if playerhealth > 100, damage = damage * (playerhealth / 100). so if a player has pentagram (double damage and invulnerability), quad dam, super health to 300, damage of lightsaber is 2160-2970 per swing. i also added the Armagon from Scourge of Armagon. he shoots rockets and lasers. and a few maps
Hi ya,
You upgraded you mod, what's new?
I Downloaded this mod about 3-4 days ago, it's cool and fun, very.
I modified some of your codes, added the 'Killing Spree' and 'Multikill' sounds, and
railgun thing, cuz I think the chain-lightning does not work, or it is broken or something.
You wanna see them?
nice to see this oldie back in production again
Telejano engine recommended this Mod.