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Due to situation beyond our control, Shee Labs has been forced to withdraw from production of Blood Amongst the Stars.
Design History
Dh4 RTS is in an advanced design phase, where rough concepts are being constructed into fully fledged concepts which will make up a great portion of the game to come.
Dh4 was originally designed in early 2003, after the initial advent of the entire David Hunter series, whilst Dh1 and 2 were under construction. Initially it was believed that a fully moddable engine would be found for Dh4 so that we could do as we pleased with our physics systems and create an entire universe out of my original dream. Now that we know that there isn’t such an engine, we’ve taken the next best thing, and evolved onto the FreeLancer system, which is quite a dramatic change. It is hopeful that this design document will not require alteration often in future.
As a follow on to Dh4, the Dh4 RTS using the Generals Engine exists purely because it would be a waste for it not to after the concepts were dreamt into existence. This RTS hopes to represent naval combat in the darkness of humanity’s future, and show the player the events occurring outside the scope of Dh2 – demonstrating just how large the final conflict is!
History to David Hunter
There is an extensive background to the Dh4 project, a four part story that is to be told through several mediums. This was originally designed to be the final chapter; however recent turn of events will make Dh2 the final chapter instead.
Aims behind David Hunter 4 RTS
David Hunter 4 aims to be a diametric opposition to the rest of the games in the series, unlike its predecessors Dh1-4. The focus in these titles is heavily gameplay orientated, allowing the player to experience something on a level that hasn’t previously been achieved. Alike its predecessor, Dh4 will feature an abundance of huge firepower and large quantities of vessels and so will require some real skill in battlefield assessment or experience to achieve anything.
Unlike its predecessors however, Dh4 RTS is the only Real Time Strategy in the series, which makes it very special indeed, however using the Generals engine, it will lose the first person aspect of the game entirely. You are the admiral, not the soldier.
What is David Hunter?
A rip-roaringly fast paced action packed pulse driving adrenaline rush of action designed to incorporate the superb game elements that make any game truly great to play and a fresh new experience with every new game.
Why create David Hunter 4 RTS?
David Hunter 4 RTS is something that as an avid gamer I’ve always wanted to create. Although Dh4 RTS isn’t necessarily exactly what I’ve had in mind, I’ve always had my eye on creating a vicious space simulation, where the play can take part in the sort of epic battles that are only seen in films such as Star Wars. The true chaotic nature of war has, in my opinion been left out of a great deal of flight simulation games and replaced with a smooth relaxed ride featuring a few enemy craft that will get in your way but barely bother the player. Dh4 RTS should be different, from the early standard simple space battles to the final scenarios where both the engine power and player is tested to its limits, and wave upon wave of small fighter craft assault each other launched from truly titanic capital ships. The special RTS scope on this title should allow the player to envision an incredible scale of naval conflict.
Due to some problems that have recently arisen with our previous domain, the Shee Labs and David Hunter websites have now respectively moved. This includes all David Hunter projects, Epic Generals and The Biodome.
You can now find the David Hunter website at;
Davidhunter.gamemod.net
And the Shee Labs website at;
Sheelabs.gamemod.net
Please update your links!
Sorry for any inconvenience caused
That's right :)! The entire David Hunter series will finally be throwing out the ageing DH series websites and going with a spiffy new set which also...
The Dh4RTS forums are available for viewing by anyone, anywhere at Origin!; Please, go ahead and feel free to take a look, post your comments and ideas...
No really it is i got Zero Hour and Generals and none of em have FL stuff
a freelancer mod in generals oke :S
This is a FreeLancer mod guys if u think it's for generals srry do disapoint ya.
P.S i know this because i got Freelancer i took a look at the screen shots they all freelancer ones
this mod look awsome
This seems to be pushing the poor old SAGE engine to its limits...
good luck though :)
Yeah - it's actually on the drop list. Lack of staffing is a killer.
2013 sounds like a realistic date, this mod has been dragging along for ages
Har. Har.
change the releasedate for early 2013
Just a little bit, although it's actually quite fun getting these things to work :)