Welcome to Half-Life: Final Run. Final Run takes place after the "Apprehension" episode in the original Half-Life. Instead of being thrown into that trash compactor, you are transported to the Black Mesa Jail.
Here follows the new radio transmission:
"So where are we going with this Freeman guy anyway?"
"Topside for questioning."
"What the hell for, we got him. Why not just kill him now?"
"Because command already knows we're bringing him in. I don't need to be answereing how we "lost" him again."
You awake from your beating bruised and dazed - the staccato of an assault rifle slowly winding down. Taking in your surroundings it appears you're in a small brig built on the base. A firefight had broken out between several security guards and the small squad of Marines in charge of the brig. During the firefight the locking mechanism for the cell doors is damaged. You can now make a Final Run for freedom.
So as always we open with the tired old trope of progress is chugging along slowly.
Coding and texture creation are adding to the slow pace. Coding is almost completely done just working out a bug where two of the NPC groups who should go into rag the minute they see each other don't.
Texture wise it's always something - make some brushes and go "oh, I need a texture like this"......... and it doesn't exist in any of the vanilla WAD files. Also have to trim down the existing WADs as when I merged BS into HL several doubles appeared. Near as I can tell BS took what they needed from vanilla HL added their own and released the WAD.
In other project news there's a faint possibility of doing some work for a Fallout 4 mod. The FO4 Creation Kit isn't very friendly at times.
I'm also working on a map for TWHL Tower Source. Mapping for Source is quite different and I'm learning as I go. Basewise yea blocks plus textures equals rooms, but beyond that triggers and models (aka "props") have changed in how they operate or are something new like "Instances" which is a map inside a map.
That's all for now,
-K
(4/20/24) Don't feel like typing a whole news update:
I'm not traveling for work as much as I used to for training. As such I've merged the work from my laptop (mainly the intro, EP.1, and beginnings of EP.2) and desktop (Hazard Course overhaul, code, texture work, etc.) all onto my desktop so everything is all in one location. It's also backed up on a separate drive to avoid past mishaps - and as always things progress.
Rise and shine, Mr. Freeman. Rise and shine.
HOURS of frustration as to why a camera scene wasn't working was ultimately fixed by adding the "director" dll to the mod directory. ***ROLL EYES HARD***
"Black Mesa Jail"? I mean, Gordon was taken by the Grunts, they wanted to blow the whole place to smithereens, why would they take him to Black Mesa Jail? Is the name subjected to change?
Yes and no. The HECU/Black Ops did indeed want to destroy the base in the original game(s), but you had three chapters in between "Apprehension "and "Forget About Freeman" where the Marines began to cut their losses. Lots of time to fill. HLFR is to be a branch off of the original point of your capture - an alternate timeline of sorts. Yea the name could use some help maybe "Brig" or "Detention Center" - BMRF was built on a military base after all.
I don't see a problem here. There were mods with much worse story. Or even without one.
I like the idea of the story. Hopefully you can finish this.
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STEAM drive ate it. Windows 10 refuses to boot if that drive is connected. Going to put it in an older computer I have running Win7 to try and salvage the files I need.
So I'm home for the next ten days. Let's see how much headway I make on this.