In the far future of the 41st millenium, mankind struggles to keep the enemies of the Emperor at bay, barbaric Orks are ravaging planets at the borders of the Imperium, the Tau are getting more and more confident in their pathetic little empire, Chaos and heretical thoughts spreads throughout the universe. At times like these there will be no peace.. there is Only War.
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* Complete Total Conversion of Command & Conquer Generals: Zero Hour, set in the 41st millenium of the Warhammer 40k universe.
* The Resource collection system is different from that of Generals.
* Four completely new factions; Tau, Imperial Guard, Orks and Space Marines. The Imperial Guard are Cadians and the Space Marines are Ultramarines.
* And much more..
* Currently Available for download at Onlywar.cncguild.net
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Release 02 has:
Functional AI (Skirmish play, Multiplayer with AI)
Functional New Music
More content (More units, a few more buildings)
Better Special Effects (Muzzle flashes, weapon projectiles etc.)
More maps
and more..
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UPDATE RECEIVED - VISUALS ONLINE.
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Thought for the Day: Thought begets Heresy; Heresy begets Retribution.
The servants of the Imperium have not been idle of late. The greenskin "Waaagh" is growing in magnitude and becoming a major threat to the subsector. This report includes images of a convoy ambushed by a greenskin force in the desert, losses were high for the commander was unaware of greenskins in the region. Convoys moving through the desert are advised to do so with greater caution, the greenskin invasion is perhaps more significant than we had feared.
The commander, though attacked unexpectedly, still performed admirably in forming a passable firing line to meet the three Ork Killa Kans that charged the ranks.
The Imperial Guardsmen were no match for the Killa Kans in close combat, but proving the power of drawing the line, the Leman Russes cut down the Ork walkers.
The front of the column was annihilated immediately, but the Sentinels performed admirably under fire, ultimately succumbing to Ork missiles.
The second firing line was still forming when the main wave of Greenskins hit them, if not for the superior skill and training of the Kasrkin, the line would have broken much sooner.
Many brave guardsmen died for the Emperor, but the vile Orks were ultimately driven back.
The Orks are very fond of grenades and explosives, whilst they may be of limited effect to vehicles, en-masse they pose a threat, and to infantry the weapons are devastating.
Be vigilant in the coming green tide commanders.
UPDATE END.
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Today, we release the Final version of Only War. In approximately 1 hour (from when this was posted on our website) it will be uploaded and downloadable...
I have just given the Only War Mod DB profile a serious overhaul to tie in with the imminent release. Hope you like it :D
We've got ourselves a new website up online now: You may also be aware that we have announced the mod's very first beta release. The Mod has...
The long-awaited second release of Warhammer 40K-to-Generals Total Conversion Only War is available now for Command & Conquer: Generals: Zero Hour...
The long-awaited first public beta of Warhammer 40K-to-Generals Total Conversion mod Only War is available now for Command & Conquer: Generals: Zero Hour...
Won't this mod have any more updates?
F
Great mod!!
Is it possible to run this on the origin ultimate bundle?
There are no Orks in the latest version, I don't know what you people are talking about.
Shame this mod should die there's still some bugs in the final release
and some serious balence problems.
I actually fixed 1 of the bugs in the final release, the gun on the Leman Russ turret wasn't moving only the turret, so I downloaded the first release, to see if the gun turned with the turret and sure enough it did, so I took those files from the first release and exchanged them with the faulty files in the newest release, and sure enough I fixed the turret gun problem. :P (feels like a modder XD)
its not dead, its final release or *appearently dev is complete*... lol.
Development is completed.
It sure was fun working on this, but the game is just too old now, and really, the amount of time it would take to correct any issues outweigh the benefits it will have.
On the positive side, I learnt a LOT working on this, and I'll be taking what i know into new projects, as I'm sure our glorious God-Emperor Boomerang Python will :P
Oh c'mon, ZH never gets old, especially with mods =)
Good point :P Are you excited about generals: 2? I'm sure there'll be lots of modding projects for it :D
i agree, i would really like to see this mod completed, although the chances for that to happen are very remote. I even got 1 of the tracks of this mod on my MP, the builder music, my favorite
I doubt there'll be any more work on Only War... if anything, we'd continue with OW2, which kinda died... a bit...
u guys should get the team back, re-add the orks, and fix leh bugs, then move on to what your doing :D