Korax Mod (KMOD) is a gameplay modification that allows you to play the original Hexen levels or all new maps with a configurable amount of RPG features, making for a much more differentiated gameplay depending on which class you play.

Features:

  • RPG complexity setting, allowing you to tailor your game experience more towards an RPG or more towards an FPS
  • Revamped Hexen campaign with camps, NPCs and shortcuts that allow you to proceed without solving every single puzzle
  • Custom monster AI with advaned pathfinding, dodging, leaping, charging, running away and more
  • Triple the amount of monster (sub)types: ettins throwing grenades, spectral centaurs teleporting short distances, dark cardinals that resurrect upon death... even the mists can be deadly if you aren't paying attention
  • Triple the amount of weapons and spells
  • Complex RPG system with six attributes, hunger, fatigue, carried weight and more
  • NPCs offering a wide range of services
  • Out of the box support for custom maps and mods (Developer Reference Guide included in the download)
RSS Articles

Korax Mod is back!

News 4 comments

kmod5shot00

Released in June 2001, Korax Mod 1.0 was the first ever Hexen gameplay mod. Throughout the next few months and years, it introduced a slew of new RPG features: experience and leveling, customizing your character during creation, new weapons and spells, monsters dropping silver and gold bars, buying and selling items at shops, special "damage skin" sprite sets to make it clearly visible a monster is badly hurt...

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Today, the same team is raising the bar once more with the release of Korax Mod 5:

  • Introducing an RPG complexity setting that allows the player to mold the game to his personal playstyle, from a complex RPG system to a near-FPS setup that feels a lot more like Heretic's fast-paced gameplay than the classic Hexen shuffle.
  • Shortcuts: breaking up the linear monotony and the frustration of the tedious search for the last hidden puzzle switch - now you need to solve less than half of a hub's puzzles to be able to proceed to the next hub (but you might want to linger for the experience and loot).
  • "Pistol Starts": built-in support for warping to the beginning of any hub and receiving weapons and armor automatically so you have an actual chance of beating the game from that point without using any cheats.
  • Vastly expanded bestiary: not only are there a few completely new enemies and many new types of existing monsters, even the "classic" ones might surprise you by dodging your attacks, running away when low on health, closing large distances with a single leap, and generally finding ways to move around the map and reappear behind your back.
  • Defeating Korax wasn't a solo effort: embark upon this epic adventure with a supporting cast of merchants and craftsmen, as well as two sidekicks that will race you to kill the most monsters in the area they stake out.
  • A large arsenal of new weapons and spells; custom armor with resistance gems.
  • Designed to support custom maps and mods out of the box: create your own mini-RPG using a large number of new items, weapons and spells, as well as NPCs with pre-configured conversation scripts offering all basic services. Korax Mod is distributed with a Developer's Reference Guide containing detailed instructions on how to create and distribute your maps and mods.

Korax Mod 5.0


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Mod page cleanup

Mod page cleanup

News

The Korax Mod page has been cleaned up to include correct information and the right downloads.

RSS Files
Korax Mod 5.3

Korax Mod 5.3

Full Version

New item drop system, menu based start in any episode, Deathkings support

Korax Mod 5.2

Korax Mod 5.2

Full Version 6 comments

This release coincides with the 20th anniversary of the first Korax Mod release and as such includes some unique one-time content.

Korax Mod 5.1

Korax Mod 5.1

Full Version

Improved character creation and much more useful sidekick NPCs, plus a number of quality of life improvements and fixes.

Korax Mod 5.0

Korax Mod 5.0

Full Version 26 comments

Korax Mod 5.0 is the latest iteration of our classic Hexen gameplay mod.

Korax Mod 2.8

Korax Mod 2.8

Full Version 2 comments

The last stable release of the classic Korax Mod, from 2004.

Post comment Comments  (0 - 10 of 54)
Guest
Guest - - 688,627 comments

Do you know if mods like gore mods or HD sound packs would work with this?

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RambOrc Creator
RambOrc - - 70 comments

This depends on the mod. I've downloaded "Hexen HQ Sounds" and you can just copy the PK3 into the kmod subfolder and start the game.

Most mods have code specific to GZD (or some other engine), so they probably would not work out of the box. Depending on what exactly is included, it might be a few minutes' or many hours' of effort to make the compatible.

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IDman2234
IDman2234 - - 16 comments

So many years with this project and it never gets ported to GZDOOM.

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RambOrc Creator
RambOrc - - 70 comments

Because it would mean rewriting the code from scratch just to cut half the features.

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IDman2234
IDman2234 - - 16 comments

You re lazy.

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RambOrc Creator
RambOrc - - 70 comments

Sounds like you didn't even read the second half of the sentence... moving to GZD would mean cutting half the gameplay features.

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Arctures
Arctures - - 38 comments

Woah! I remember playing KMod V3 back in the summer as a teenager over a decade ago. Nice to see you've returned with an update, what a surprise! =D I like to think of this as the predecessor and inspiration for Wrath of Cronos.

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RambOrc Creator
RambOrc - - 70 comments

As the very first Hexen mod to come out, KMOD probably did inspire others. It might've even made some authors realize just how much the opening of the Hexen source code can mean.

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casualfan
casualfan - - 69 comments

If i were to run this with a mod loader, what order would i load the files in?

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RambOrc Creator
RambOrc - - 70 comments

What kind of mod loader are we talking about?

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casualfan
casualfan - - 69 comments

Like ZDL?

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RambOrc Creator
RambOrc - - 70 comments

At a glance it looks like technically, ZDL might be able to specify Vavoom as the source port, Hexen as IWAD, load all the PK3 files from the kmod subfolder and then add all the command line arguments from KMOD.bat, but even if it would work, I'm not sure what you would gain by doing this.

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