Absolute Annihilation is a massive total conversion project for Cavedog Entertainment's 1997 RTS title, Total Annihilation. The mod's aim is to completely update the gameplay, while keeping it consistent with what was developed in the original game.

From the readme:

Absolute Annihilation is the product of hundreds of hours of exhaustive testing and
very hard work. It has, in my opinion and that of many others, turned out extremely
well. This mod doesn't have as many units as packs such as TAUIP or UTASP, but I
think that mine is of a higher quality overall. I played with those mods for over a
year, and in that time I can still remember a lot of units which were not merely
unbalanced, but often times either completely game-dominating or completely useless.
The most satisfying, long-lasting mod experience I've ever had is with Uberhack by
Brave Sir Robin. The key to Uberhack was that the game was added to, without taking
anything away from the original game in the process. This is what I hope to
accomplish with AA, but on a larger scale. It's like what the game WOULD be if units
were still being released weekly from Cavedog.

I've added about 175 units in all. AA is, first and foremost, a mod about balance,
not about ridiculous numbers of units. Shipyards, aircraft plants and the like have
only got two menus worth of units. The Core K-Bot Lab doesn't have even a single
new one, and the arm version has only one extra! This is because I felt that what
was already in place didn't need anything else. This IS Total Annihilation we're
talking about - the game with more stock units than any other RTS to date!

My goal with AA is to make it so that for every form of attack or defense, there
is a countermeasure available. There are no defenses too strong, and no attack too
potent to find a way to beat it.

Hovercraft are now worth building, so give them a try. Scout hover weapons have
been tweaked to give a sort of "Flash-on-water" feel to them, and there are now
heavy hovercraft available to each side which are comparable to a destroyer in
firepower. In addition, there are also radar and radar jamming hovers available,
allowing land stealth tactics to be adapted to water battles.

If you've been watching the "unit IDs used" bit steadily decreasing, it's not a
typo. I've actually been removing units - but only ones which I felt were beyond
salvaging. These removed units have had their roles given to lesser units which
you probably didn't regularly build before.

Also, I'd like to mention that many units, including some Cavedog ones, have been
seriously altered and do completely different things, and that 9 out of 10 units have
been changed in some way from how they were origninally designed. It'll take a while
to learn all these differences, I know, but in the end it's worth it. The point is,
you should build every unit at least once, if only just to see what it does. Many
units that were largely useless or not worth building are now very important. For
example, the EMP and Neutron launchers now fire medium-range cruise missiles which
are extremely effective for destroying rushes of small units or doing that last bit
of damage necessary to take down a retreating 'mech.

Next, I've changed the movement abilities of construction units around a bit.
Construction vehicles' turning speed has been reduced slightly, while kbots have
been given a slight boost to their top speed and building range. While
vehicles are significantly better builders for large projects such as RFLRPCs,
kbots are by far superior in guarding construction facilities and boosting their
production rate. You can fit four construction kbots in the same space as one
vehicle would normally occupy.

All of the units I've included can be found at at least one of the following:

Unit Evaluation Center - Planetannihilation.com
Core Prime - Planetannihilation.com
Unit Review Central - Tauniverse.com

Latest Media

We're sorry, but no images, videos or audio files have been added to this gallery.

If you would like to share media with the Mod DB community, sign up and you can.

Latest News

We're sorry, but no news has been posted here.

If you would like to share news with the Mod DB community, sign up and you can.

Latest Downloads

We're sorry, but no downloads were found here.

If you would like to share files with the Mod DB community, sign up and you can.

Comments  (0 - 10 of 13)
Twilight
Twilight Oct 29 2007, 11:27am says:

Absolute Annihilation hasn't been developed since 2005. Total Annihilation: Twilight, which carries on where Absolute Annihilation left off, is still being worked on, with version 1.5a release in September of 2007.

TA:T continues to balance and remove bugs from AA's foundation, and as mentioned is still under development.

You can see it here at
Moddb.com

or at the Total Annihilation: Twilight website:

Twilight.tauniverse.com

Thanks,

Twilight

+1 vote     reply to comment
exdeath
exdeath Jan 25 2006, 10:40am says:

the only things that is bad (ok, this is not so bad) that if in this mod the core have for example a hovercraft tha arms will have a hovercraft too (a different hovercraft of course), they could have done different types of things for the teams and not just different vehicles of the same type.

+1 vote     reply to comment
exdeath
exdeath Jan 25 2006, 10:36am says:

this mod just need total anihilation with patches.

+1 vote     reply to comment
rattus3
rattus3 Jan 7 2006, 8:15pm says:

what does this mod require?

+1 vote     reply to comment
Deltex
Deltex Jul 23 2005, 9:36am says:

Also theres more info about the game here;
Pc.gamespy.com

+1 vote     reply to comment
Deltex
Deltex Jul 23 2005, 9:29am says:

Supreme Commander is basically going to be the next Total Annihilation. It’s being designed by Chris Taylor, creator of Total Annihilation and looks sweet. The main website is;
Supcom.gaspowered.com
And there’s more info at;
Gamespot.com

+1 vote     reply to comment
SkHawk
SkHawk Jul 20 2005, 1:33am says:

If i were to say, i looked at a official TA 2 webpage and guess what!

IT WAS 3 YEARS OUT OF DATE!!! I believe there wont be a TA 2 because the sites are most likely fake and are just Rumors!

+1 vote     reply to comment
Lord_Kebas
Lord_Kebas Feb 6 2005, 4:05am says:

Total Annihialtion 2 will come out soon i think butt i know that it will coma a Total Annihialtion 2.

+1 vote     reply to comment
lordmasik
lordmasik Jan 17 2005, 10:19pm says:

phatagram is supposedly working on it, and Chris Taylor is "helping" suposedly

+1 vote     reply to comment
JoEmOeMiNo
JoEmOeMiNo Dec 31 2004, 2:20pm says:

total annihilation kingdoms is just some other rts made by cavedog. its not number 2 just something totally different. 2 would be more like the first one.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Total Annihilation Icon
Platform
PC
Developed By
Caydr
Contact
Send Message
Official Page
Planetannihilation.com
Release Date
Released Aug 30, 2004
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Fighter
Players
Single & Multiplayer
Statistics
Rank
3,211 of 7,876
Visits
2,579 (4 today)
Last Update
4 years ago
Watchers
10 members