Azure Sheep is a single player mod for Half-Life.

The player is one of the Barney guards that is on post in one of the entrances of the Black Mesa facility

When the chaos starts you realize that Kate, your college, code name 'Azure Sheep' is in the complex and in big dangers. You decide to rescue her...

Compatible with Steam.

Download links can be found here.
The above page also includes a patch to make Azure Sheep more compatible with Steam.

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Steam patch

News

Released the Azure Sheep Steam Patch.
This patch makes Azure Sheep fully compatible with Steam.

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Azure Sheep: Enlightened

Azure Sheep: Enlightened

Full Version 6 comments

Azure Sheep but maps are relit with modern RAD compiler and with custom codes for weapons and monsters.

Azure Sheep - Russian Localization

Azure Sheep - Russian Localization

Language Pack 3 comments

Переведен текст и аудио, файлы скопировать в папку с модом. Пиратский перевод от Фаргуса...

Azure Sheep [SteamPipe Patch] v1.1

Azure Sheep [SteamPipe Patch] v1.1

Patch 13 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Half-Life Steam version. Instructions...

Azure Sheep [SteamPipe Patch]

Azure Sheep [SteamPipe Patch]

Patch 18 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Half-Life Steam version. Instructions...

Azure Sheep Super Definition

Azure Sheep Super Definition

Full Version 40 comments

Just azure sheep, but with the super definition pack (Sort of high definition pack) :)

Azure Sheep Video 1

Movie

Azure Sheep Video 1 Special thanks to Postal for making the video.

Post comment Comments  (0 - 10 of 272)
BurningCakeDoesAche
BurningCakeDoesAche

Now, I know this mod is very old and I want to make clear that none of the issues I'm going to list are anything I expect the dev to fix, they are moreso just warnings to any new player that might want to try it out.

So, Azure Sheep, one of the most famous HL1 mods, I guess it was the best of the best at the time, but it definitely hasn't aged well.

My first complaint has to do with the level design. Most of the mod follows a linear path of finding a corridor with two paths, both paths lead towards a completely empty winding corridor that goes back and forth, one of them ends at the way to proceed and other doesn't. Then it has a short different part, or maybe an area seen in HL1, then it repeats with more featureless long corridors. On the topic of areas seen in other games, they are just thrown in without any care or without much sense for them. There's way too many references, really.

Next, gameplay. For HL1 standards it was *fine*, but my main issue is... why is the weapon switch so slow? I get they wanted to make it realistic but holy ****, is it annoying to have to wait 4 seconds to switch from pistol to shotgun. Also, not sure if this is an issue with the mod direction or me, but I couldn't find a crowbar, meaning I had to break every crate with bullets.

Next is the storytelling. I guess it doesn't have to be like the original, but the amount of long cutscenes and story/dialogue told through plain text in the screen really feels like a downgrade in storytelling from the OG Half-Life's design philosophy. That, mixed in with the rather bad English just makes it sound funny, confusing even.

Also, the story. Everything felt kinda like the same story until the part where you're captured in a tube, watched over by the G-Man and two Black Ops. The issue here isn't that they made their own story, that's fine, the issue is that it's very confusing. Is the G-Man working with the military? Is the scientist in the control room being forced to work for them? Why do the grunts kill you if the G-Man is apparently interested in keeping me alive? Also the fact that the whole story was driven by "rescue Kate", but after hours of running through empty corridors killing occasional enemies, it felt more like you just had to escape, not to mention how much of a chore it became.

Admittedly I haven't finished this mod, I ragequit at the part where you're supposed to run away from a bunch of vortigaunts and protect Kate, which is nearly impossible because I have no weapons and these guys outright SNIPE you with their beams.

Again, I don't expect the dev to go back to fix any of this, they are probably better at this now. I will continue playing Point of View which, despite apparently sharing some of the issues of Azure Sheep, so far it looks much more promising.

Now, you probably WILL have some fun if you play this mod. But at least for me, it became boring and cumbersome after a short while. If you're looking for an actual good and interesting mod, my recommendiation is Echoes, which is a huge upgrade in gameplay, mapping, and storytelling, even surpassing the original HL in some places. That said, I still want to thank the dev for not giving up and actually finishing something - despite its flaws, it's still a big mod, and it must have taken some effort.

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Vladyslav91
Vladyslav91

One of my favorite mod!

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LeoJFC
LeoJFC

Will they ever release the font type used in the Azure Sheep text presentation?

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GoldKght
GoldKght

azure sheep more like mid sheep

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lucianoends
lucianoends

walter sheep

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boyohboy124
boyohboy124

How do you impulse 101?

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Guest
Guest

just type in console sv_cheats 2 or 1 and tap enter then type in console impulse 101

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Krychur
Krychur

before loading a level, pull up the console using the tilde key (`) and type "sv_cheats 1". then load a map and type "impulse 101" in the console.

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Guest
Guest

Tilde is ~

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Smuga23
Smuga23

does it work on a pirate?

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Gordon_Freeman_Real
Gordon_Freeman_Real

i mean if you mean on the person no but it will work on a pirated version probably but why the **** would you pirate a game from 1998

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lucianoends
lucianoends

Maybe not.

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