Project HDTP is a High Definition Texture Package for the original Deus Ex game. The original in-game textures were of a very low resolution, some textures even being as low as 32x32. However, it was discovered that it is possible to increase the resolution of those textures to a maximum of 256. This has been tested in-game and we have witnessed the start of a massive graphical overhaul. Features: 1. All new remodelled and retextured Objects. 2. Objects will sport a high resolution of 256. 3. Brand new character models and matching high resolution skins. 4. Character models are more individual. For example each guard/trooper type will now have its own model instead of using the generic one. 5. Character models now have their own fingers (removing the 'mittens' effect). 6. Models that require animation will be full animated from scratch to compliment the higher quality feel. 7. Characters look darker and more moody to enhance the game play experience. 8. Vehicle models and weapons...
UPDATED [01/04/09]
HDTP grenade set minus animated textures which will be included on the actual in game models.
Textures created by Erica :)
Clockwise the from top - gas grenade, LAM, scramble, EMP.
Nice LAM
They all look good, my only real concern is that they appear a little bare(gas and scrambler for the most part, EMP and LAM it doesn't look as bad to me.)... like there should be more on them. Where's those warnings that the UNATCO trooper was reading off the gas grenade? for one thing. ;)
Also the scrambler looks kind of like something out of stargate? StarWars? Maybe it'll look better animated, and in-game.
Basically my main critique is that there's these blank smooth surfaces where it looks like someone tore off instructions, or a warning label, or something.
hey man the work you guys are doing is great i really appreciate it i just hope the animatations are just as good asi tried to play dx again just last night but realised even on my 9800GT the graphcis still stand but its mainly the old animations that look old and crappy
Some animations have been revamped where appropriate :)
Great job with granades, will look even better ingame with animations
Looks awesome! metche_steele, does HDTP also change the soldier 'die' animation?
They are good, but if I may offer a few critiques. One I agree that they are kind of bare, and two, it doesn't make much sense for me that the gas grenade has the international symbol for radiation hazard on it. It looks like it just fell out of Duke Nukem 3D with all the cheesiness that that entails. The toxic (skull and bones) or biohazard symbols seem like they would be much more appropriate.
updated [01/04/09]
Sorry to say this, but IMO especially the LAM and gas grenade are -worse- than the original ones. Yes, they are superior in sheer technical quality, much better texture resolution and models, but this is only of importance when viewed as close as one the render, in the actual gameplay none of this really matters. Seen from afar, the original ones just offer much better (fake-)shading and diversity.
Updates are being made based off of comments, thank you all for your support.
Hmm.. Was that an April Fool's?
They will look different once again when they are in game because of the engine. I'd reserve judgement on that until you can have something to compare with - like for like.
You can't make such comments when you haven't compared new with old within the game engine. Believe me - seeing a render and then seeing how the engine treats the models in game - two very different situations.
Grenades being updated as per peoples suggestions. Thanks all!
Thanks for all the comments/suggestions/feedback. I do agree about the bareness, and I am currently working on edits. I appreciate all of the above, only makes me stronger and better as a texture artist. My only other comment is, if you believe the originals are so much better, then...why? How can I improve?
TBH IMO you already seem to know how to do it very well but don't apply the proper techniques to the whole texture. Let's just take the LAM as an example here.
The main problem is that most of it is made of a dark, matte material - when viewed from afar, there isn't much more to see than an anthracite blob with red stripes, as the geometry simply is too small to see the fine real-time lighting and the central dark blue disk lacks contrast to the main body. In contrast, the original texture uses a moderately bright main material with high specularity (faked of course, but still very effective) - this does for example allow the edges around the trigger and those three lines on the central disk to show "shadows" with very high contrast as well as the rounded parts (again, the central disk/sphere, the top of the LAM and the transition to the lower metal plate) to have very strong reflections, again offering high contrast and giving the LAM a rounded appearance, even though it's obviously low poly. This high contrast is what adds a second, perceived geometry level that can be seen even from several meters away and makes the original LAM look much more life-like.
I have to say, I'm impressed with these models. I don't really have much to critise on based on these pics except, like golan said, maybe you should emulate shadows in the textures as was done in the original models.
Hey, thanks for the constructive feedback :)
Then again.. the lam in your hand (which would be detailed and up close) is the one your going to be seeing most of the time :)
(buried)
Looking back at all of my PerfectDark MISSION'S, now knowing that the one's I wanted to Show, I can't and are the Future, and are still CLASSIFIED.
Man I cannot believe 5 years have past since I last saw this. Seems like yesterday. My older post is a few comments below.
I have seen screenshots of the released beta.
I am wondering when the full release is planned with the conjunction of New vision and Revision.
:) I cant wait. LOL!
I said that 5 years ago. LOL