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Methrid: The War for Tempus is a multiplayer first person war game based within the D&D universe. Engage in an epic war and unravel the story that brings the three power houses to the lands of Tempus! The Noblemen of Tier, The Rougler, and The Malebranche are three sides to chose from at the player's disposal. Each side has their own strengths and weaknesses over each other.
"In a war dominated by carnage, hope, and darkness, which side will you chose?"
"Welcome to The Kingdom of Tier. As a nobleman you can help defend this kingdom that is rightfully ours! or if you desire, then take a sword and charge as a knight. Practice the art of magic in the schools of Abjuration, Conjuration, and Evocation! The walls of the Kingdom of Tier shall forever stand tall!"
"Embark in the war of destiny! Side with your fellow Rougler and conquer the reign of Tempus! With your bretheren at your side you will over power any enemey that stands in your way! As a Rougler halfling defend the keep! or study the arts of battle to become a mighty Rougler in height and strength!"
"The darkness hinders in your blood my son. Sacrifice yourself to the Malebolge and serve no god but our own. As a minion of the night you can fight your way to become a King of Malebolge to lead our wariors into war, or study the arts of Necromancy and resurrect the dead to do our bidding. Become a Transmuter and fortify the lands with darkness and decay to spring forth our power of the night. Care to be a spirit of the night? Study the arts of flight and become a Phantome. As a Phantome you can travel through the air and attack with fear on your side!"
Methrid: The War for Tempus embarks the player on a quest to engage in a historical battle in the realm of fantasy and magical lore. As the player you start off in either side; The Noblemen of Tier, The Rougler, and The Malebranche. Each side caters it's own strengths and weaknesses over each other.
Methrid: The War for Tempus is a first person online teamplay war game with rpg elements. You start off as the lowest character class of either side you chose. Keep practicing skills in the areas of base defence and you will become the great engineer of that class! Practice your skills in fighting and you will become a great fighter/warrior/king of your class or study the arts of magic and become the mage of darkness or light!
Methrid: The War for Tempus Will take advantage of the source engine that empowers Half-Life 2 to it's fullest potential. Expect to see vast landscapes and lush environments that will trully bring out story elements of the game. This will make each class feel unique to the players.
Feature List
- 3 Unique Classes to chose from: The Noblemen of Tier, The Rougler, and The Malebranche
- Each side has unique fighting styles, abilities, spells, and character sub classes to level up in.
- Battlefield tactics change as the environment around you is altered by players!
- Malebranche can control the weather to make the battlefield dark and decayed.
- As an engineer of Tier you can take your defences to the battlefield and make small fortifications for your fellow bowmen! The perfect traps are at your disposal!
- Dragons are sommoned by the Conjurer!
- Rougler can mount and fight on two different types of beasts!
- Abjurers at max skill cap fly through the skies with their grown out wings!
- And much more immersional features to long to list!
Unfortunatly the lack of dedicated developers has put this project on hold. Much of the already completed content has been filed and stored.
The project will continue once more dedicated talent has been accumilated.
Interested in helping out? Drop us an email or pm citing your experience and samples.
Hello everyone, I am the new webmaster for this project. This project looks promising and I am glad to be part of this team!
Welcome to the team lad. :D
Hey everyone, I'm the new mapper for the team.
Sound like a great game, really interested to see how this plays out - hope it goes well and good luck!
Seraphim
(Aaron A.)
Just a heads up. I will be using the news feature on the left hand side.
Keep it to the left to see the latest news on the mod! :)
I'll leave this comment area for the fans.
I would like you all to welcome Townsend to the team. He will be our lead character designer and will be sketching out most of our in game characters. Remember that all of this is conceptual, nothing is final, but this will give you a better feel of what is to come in this unique artistic flavored game.
Hello everyone,
I'm Connor Fabiano and will be composing the music for Black Haven Production's upcoming projects into the forseeable future. This looks like it could turn out to be something pretty special and I'm looking forward to it. You visit my website at Connorfabiano.com and contact me for any info. Nice to meet the team.
Regards,
Connor
hey guys I'm the graphics artist new to the team so be nice plz :P
We are still well into the conceptual stages. All the basic core ideas, features, and misc art have been documented.
At the moment our site is under a major overhaul. Expect to see a fully functional site up and running within the following month or so.
We are in dire need of landscape, structural, and character illustrators and HL2 fantasy/medieval mappers. If you are interested in applying, be sure to send an email along with samples of your work to:
black.haven.productions@gmail.com
It was taken from another source for conceptual purposes, we needed to show some form of image to justify the theme of the mod. Our own conceptual art will be posted soon enough.