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There Goes the Neighborhood!

Ghetto Blaster is a multiplayer mod for Half-Life 2 that is half first-person shooter and half racing.

Team one scores by racing their cars as many laps around the city blocks as possible. Team two must shoot the cars (which have hit points) to pieces. After all cars are wrecked, the teams switch. The levels, characters, weapons, and soundtrack all have an inner-city theme (hence the title).

For the first Beta release, GB will be strictly drivers versus shooters. Later releases will include very clever takes on Capture the Flag, Attack / Defend, VIP, and so on. Look for Bots (i.e. police and ghetto zombies) to play an interesting role in the future, too.

Think Carmageddon meets Smash TV.
Driving, drifting, and shooting-- together at last.

A promotional mp3 is available for download here:
Halflife2.gamefront.com

Remember:
No one is elite in the Ghetto.

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Word on the Street

News

Esteemed Colleagues -

A fellow modder recently requested a project status update.

Be advised that, although development is on hiatus, I still possess the complete project plan, specifications sheet, and all files created to date.

Ghetto Blaster receives compliments on its originality and if you look around the modDB website you'll find that we're still a unique game. For this reason, I maintain readiness to resume development on short notice.

I have photo references, map schematics, menu text and layouts, weapon models, vehicle models, pre-fab roadblocks, and so on. What I don't have is one or two talented individuals to dedicate their time and effort for nine months or so.

As of late, I've thought about simplifying the project. Specifically, I'm considering a two-dimensional top-down version like Flash TD Elements. Then, following the success of the 2D "proof of concept," we would release a 3D first-person version. This is not an official announcement. It's just a consideration on my part.

Mods don't die. They're abandoned. But I'm still at my post.
If you have experience or if you're working on a mod and you (or your teammate) are looking for something different, please contact me.

Bulletin for Modelers, Mappers, and Artists

News 2 comments

I've been working on Ghetto Blaster since Autumn 2002, so I'm not afraid of being labeled a "dead mod" or "the Duke Nukem of...

Work Resumes

News

No new screenshots, but work on the mod has resumed.

Stuck without Programmer

News

Hate to admit it, but yes Ghetto Blaster is stuck without a Coder. Our first guy was a bit half-assed. Our second guy couldn't speak English. The...

Laying Low

News

Like a bratty boy with a towering pile of homework, Team GB is grunting and groaning our way through the thickest phase of development. It is not pretty...

Post comment Comments  (0 - 10 of 35)
Vimelin
Vimelin - - 46 comments

Would be nice if the developement was taken up again If you need a mapper Plaskon one day... Just pm me;)

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MrMattWebb
MrMattWebb - - 1,803 comments

In that case

=== ABANDONED ===

lol

Reply Good karma Bad karma+2 votes
bomblol
bomblol - - 297 comments

totally dead
a shame

Reply Good karma Bad karma+1 vote
plaskon Creator
plaskon - - 58 comments

Impatient.

Reply Good karma+1 vote
THElastNINJA
THElastNINJA - - 920 comments

I was wondering...Did anyone helped out on this or are you still in need of team members?

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plaskon Creator
plaskon - - 58 comments

I'm looking to work with students enrolled in digital arts.

Reply Good karma+1 vote
plaskon Creator
plaskon - - 58 comments

freredarme -
Thank you for asking. I appreciate your inquiry.

I need the community to understand a few items:

First, this mod is only as dead as Duke Nukem Forever is.
And secondly, although development is on hiatus, I still possess the complete project plan, specifications sheet, and all files created to date.

Ghetto Blaster receives compliments on its originality and if you look around the modDB website you'll find that we're still a unique game. For this reason, I maintain readiness to resume development on short notice.

I have photo references, map schematics, menu text and layouts, weapon models, vehicle models, pre-fab roadblocks, and so on. What I don't have is one or two talented individuals to dedicate their time and effort for nine months or so.

Recently, I've thought about simplifying the project. Specifically, I'm considering a two-dimensional top-down version like Flash TD Elements. Then, following the success of the 2D "proof of concept," we would release a 3D first-person version. This is not an official announcement. It's just a consideration on my part.

Mods don't die. They're abandoned. But I'm still at my post.
If you have experience or if you're working on a mod and you (or your teammate) are looking for something different, please contact me.

Reply Good karma+1 vote
freredarme
freredarme - - 4,358 comments

This mod is dead?

Reply Good karma Bad karma+1 vote
Kenj
Kenj - - 28 comments

Hello. Id just like to say iv been looking over your mod since it was started! It looks the 1337! I was hoping i could beta test it (my computer runs HL2 pretty good). Thanks :).

Reply Good karma Bad karma+1 vote
Dr.Zoidberg
Dr.Zoidberg - - 45 comments

and i dont think id like playing a vehicle game where drive around in a volvo v 40 :P

I think you should make bad *** cars like ford mustang gto pontiac and the corvettes from -72 and ****

and pimp cars ofcourse :P

Reply Good karma Bad karma+1 vote
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