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About the mod:
The Storm of Steel is total-conversion for Half-life², based in the trenches and battles of the First World War.

How it's fought.
The mod is focused on realistic infantry team-play, in real-world environments, with the possibility of vehicles, in an Incursion style game-play - it's not your standard "Capture point A then point B" game; Each map will feature different, unique Objectives that can be completed by a number of means.

Also, rounds are not limited by a time-limit, but by a Spawn-Limit, however, it is not a player spawn-limit, but a team spawn-limit, meaning the more players that die on a team, the less times players can spawn. A game of Attrition, if you will. When a team's "Spawn-tickets" run to Zero, that team is eliminated; Players also spawn in waves, and the more players that are dead at the time, the longer it takes to sally-up and reinforce.

The means to fight:
Players will make use of over Twenty historical accurate weapons, and various types of equipment and gear.

Iron-sights: Using Iron-sights will be one of the only ways to aim, as there will be no Reticle, and (hopefully) and floating cone-of-fire. Using Iron-sights brings up the sights (Gasp!) on your weapon, to allow for accurate aiming. You cannot, however, jump or move very fast while in Iron-sights.

Bayonets: When it comes down to Melee combat, you can fix your Bayonet to your rifle, allowing the player to let louse deadly thrusts and stabs, although it decreases the accuracy of said weapon, and makes aiming awkward. We hope to implant a Melee combat system, allowing your rifle to block other thrusts and stock attacks.

Gas-masks: Some maps will feature the gas-attacks that can be called by an Officer, or that may happen by other means. In this case, you will want your Gas-mask. All soldiers are equipped with Gas-masks and can use them at anytime (albeit uselessly when there is no gas), but your vision and hearing is drastically limited when wearing a Gas-mask.

Death and dying:
Your death in the mod will be determined by where you get hit, not by hit-points or a life-meter. Using a fully-modeled locational damage system, the mod will deal you death with a shot to the head or heart (but a slow death with a heart shot), but cripple you with a leg or foot shot, although you may still bleed to death from a severe injury, even if in the leg. Wounds cannot be heal - there were no medics or doctors on the front in the First World War.

Choosing classes:
When choosing your class, you can pick from a variety of weapons and equipment, and choose how much ammo/grenades you carry, among other things. All classes (except the Rifleman) will be limited, and some weapons/equipment; These limits are determined by what map and team you are currently playing on. Some classes have special items and abilities, such as the officer's Binoculars, which allow him to call gas and artillery attacks, and direct his men.

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The Second Battle of Ypres No. 27 Phosphorus Grenade British Rifleman
Blog RSS Feed Report abuse Latest News: HO HO HO! Christmas Update

1 comment by Docm30 on Dec 25th, 2005 digg this super bookmark


Merry Christmas to all!

Today is Christmas (or the first day of Hanukkah...I think), and we have a special treat in store (and has been there for some time) for you all; including renders, information and the long delayed Design Document.

As for the coding, we have released an internal alpha-test, which is coming along great, even though work has slowed down for the holiday season. We will soon be on our way to the next release, this time with new weapons and player models, and the like.

We have Jumbo Pie's British Rifleman model, the textured No. 27 grenade and a teaser of El's map Ypres.

British Rifleman No. 27 Phosphorus Grenade

The Second Battle of Ypres


And finally the Design Document.

TSS Design Document

For many more renders and more information, check out our website.

That about does it for today. Merry Christmas to all, and to all a goodnight.

Comments  (0 - 10 of 14)
TKAzA
TKAzA Aug 2 2007, 4:19am says:

Archived

This mod has been deemed “dead” or inactive.
If this is your mod and you would like this reversed please, send me a pm and we will re activate the mod.

Regards
TKAzA

+1 vote     reply to comment
Docm30
Docm30 Oct 19 2006, 5:56am says:

Yes, we merged with

Check them out.

+1 vote     reply to comment
ZitaX
ZitaX Apr 26 2006, 11:52am says:

I heard that you have joineds Flanders Field, witch is very good! :)

+1 vote     reply to comment
Docm30
Docm30 Dec 25 2005, 9:38pm says:

We hope to get it out in the spring.

+1 vote     reply to comment
imagica
imagica Dec 16 2005, 3:52pm says:

Very loose approxiamate release date?

+1 vote     reply to comment
Jumbo_pie
Jumbo_pie Nov 22 2005, 4:32am says:

This

+1 vote     reply to comment
Termin-X-man
Termin-X-man Nov 16 2005, 4:29pm says:

Should I be excited about this or Flander's Field?

+1 vote     reply to comment
imagica
imagica Oct 31 2005, 2:06pm says:

WWI =)

+1 vote     reply to comment
Pxtl
Pxtl Jun 14 2005, 5:18pm says:

Nice to see a historic combat game that is doing something different - I think we've all seen quite enough WW2 videogames. Penny Arcade said it best - Omaha Beach is the new Hoth.

+1 vote     reply to comment
ZeroZF
ZeroZF Jun 13 2005, 10:26pm says:

my - by*

+1 vote     reply to comment
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Half-Life 2 Icon
Platform
PC
Developed By
Docm30
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Official Page
Tss-mod.hlgaming.com
Release Date
TBD
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Genre
First Person Shooter
Theme
War
Players
Multiplayer
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5,767 of 8,345
Last Update
2 years ago
Watchers
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