Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 8 different characters, all the ones you know and love as well as some others from the Super Mario World.

We want this mod to reflect what you guys want in a Mario Kart game. Have some cool weapon ideas? What special characters do you want? What about maps? We want to know! Keep in mind that we won't include stuff from non-Mario games (So no suggestions like Sonic, Link or other games).

And now the question on everybody's mind, a beta release. “When is it?” “Is it a closed beta?” “How much longer?” As far as a public beta is concerned, we will not release anything until we are satisfied that it will be a beneficial experience for the gamers. We want you guys to enjoy playing and not be driven away by countless bugs. Right now, we're making progress, so please be patient, a beta will come.

We will have a closed beta that's reserved for the Dev Team and the invite-only MKS Pit Crew. More information about that on the Forums.

Want to help out? We're currently in desperate need of some Sound Technicians, and Animators. Click the “Open Positions” link on your left or stop on by the Forums and show us your stuff, we're looking for talented help to make this mod better. Experience with Source would be very beneficial but is not required. Honestly, the only things keeping us back are these areas, as evidenced by the “Mod progress” in the upper right.

For the latest and greatest, click the “News” link on your left to see what's new. Take a look around and come visit us on the Forums, we'd love to hear from you.

Thank you for your interest in this MOD.

SiLeNt-JoKeR
Mario Kart Source Project Fundator
Mariokartsource.com

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RSS Articles

Hello everybody,
Like we said on the forums this summer, we decided to release all the source files to the public and close down the project. We don't have enough time and people to keep the project alive, not counting to big issues with the game engine to make a good kart game.
Mario Kart Source is now closed. Since the sources are free, someone can try to restart the project. It's all up to you. You can use our files for another project too, just put the MKS Team in your credits, that would be nice ;)

Mario Kart Source was a great thing for all of us. Some of us spent more than 7 years trying to make this project a reality. We did some nice work, not enough sadly, but we had some nice moments, and meeting people from all over the world was something great ! Some will say that it's a shame, other will tel us the "haha we told us you will fail !", we don't care about that, we learned lot of things and have fun working on this project :)
It's now time to end this adventure. Thanks to all who supported us, who believed in us, who donated so we can get our website domain, you were a great community ! THANKS A LOT !
You can find the packs on the download section.

Thanks again, and good luck for the next !
~The MKS Team

MKS is now an opened project !

MKS is now an opened project !

News 8 comments

A big change is currently being made ! Cick on "read more" to know all details !

Summer News

Summer News

News 10 comments

We're not dead ! Some progress has been made with the coding, except more news next month.

May News

May News

News 14 comments

With the help of Mecha the Slag, Mario Kart Source has made some excellent code progress.

April News

April News

News 21 comments

Progress is back ! Finally ! New skilled coder and a new shell model for this late-April news.

RSS Files
Mario Kart Source - Source Files

Mario Kart Source - Source Files

Other 14 comments

This package contains all our files, including the sources, used for the Mod. Fell free to use them, it's open source. Put us into your credits ! Thanks...

Mario Kart Source - Source Code

Mario Kart Source - Source Code

Source Code 4 comments

This package contains all our code made for Mario Kart Source. You can use, modify and compile i like you want. It's open-source. Put us into your credits...

MKS Texture Pack V1

MKS Texture Pack V1

Texture 5 comments

This pack contents textures for people who wanted to create maps for Mario Kart Source. You can now use them freely (even if there is some watermarks).

Post comment Comments  (0 - 10 of 461)
NOUG4AT
NOUG4AT - - 237 comments

Thank you for posting the assets of this project. Believe me, it is very valuable!

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POLLAMAN777
POLLAMAN777 - - 7 comments

the 2013 version had already come out, why don't you use it? by the way the steam version has errors so you have to see a tutorial called "Source Engine Modding: Setting up a Singleplayer Mod (2013)" otherwise I think it would be impossible to do something about it, but well, I think the new one doesn't have limitations anymore, even in gmod that has a similar version, we have created versions with similar ideas, with lua not with c++ but it has been done without errors

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Guest
Guest - - 688,627 comments

Eh... they stopped working on this since 2012.

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TheMadBirdie
TheMadBirdie - - 2 comments

Am I late?

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Yronno
Yronno - - 837 comments

a smidgen

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TroHea
TroHea - - 973 comments

Well this is sad.

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GlitchedSystem
GlitchedSystem - - 111 comments

Like all amazing mods, another gets laid to rest before its debut.

Thanks for releasing the files and source.

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Guest
Guest - - 688,627 comments

I am not surprised in the least. Fan projects either get shut down on their own or shut down by lawsuits.

In other words if a fan project seems too good to be true it usually is.

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kin37ik
kin37ik - - 29 comments

well, i sure as hell cannot code for nuts because im a mapper, but i definetely know how to compile a build and fix some errors and whatnot, might give the source code a go and see if i can get it to build

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