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Weapons Factory: Revolution is a team-based, class-based, flag-based game featuring fast gameplay and a lot of different playing styles. There are seven different classes and over 100 unique weapons, grenades, player abilities, and deployable items that can be used to attack, defend, and harass your enemies. Feel like sneaking around? The assassin can cloak himself and sneak in to the enemy base. Feel like doing some damage? The cyborg can activate his kamikaze self-destruct mode and suicide on the enemy flagroom going out in a blaze of plasma and glory. Feel like laying down some lead? Our gunner has the most fearsome weapon in the game -- a chaingun that puts out thousands of rounds per minute when fired from a stationary position. All this and more can be found in every game of Weapons Factory: Revolution.
Our first beta versions will focus on zoid-style capture the flag (flags once dropped do not return to their flagstand when touched by a defending player. They have to be defended where they lie for 30 seconds without being touched by an attacking player.) As we move towards our first full release we will add other gametypes like King of the Hill, One Flag CTF, and other flag variants.
Despite different ways of playing Weapons Factory: Revolution, each game's heart will remain the same - Fast, class-based teamplay focused on specific goals. Please see our FAQ and Player Handbook for more information on each of the seven classes and their strengths and weaknesses.
Weapons Factory: Revolution is the third generation of the long lived Weapons Factory MOD.
Ok, so it's been a while, but the MOD is far from dead. In fact, closed beta testing has been going on since January, it opened up some more this past month. From what I have seen the game is a blast as always.
The basic underlying struture of the game is working great. The team based / class based selection and functionality are working, the abilities of the classes are working, even some of the cool eye-candy is working. But it's not done, and not ready for public release yet. The largest amount of work is needed in Modelling, Texturing and Sounds, basicly the 'Oooo' factor areas. The code feels solid, some bugs, but nothing major so far. Then there is the inevitable discussion of balance (weapon and class).
I hope to have some screen shots for you all soon...but my video card and PC are lacking the 'rich' detail needed to wow you.
So hang in there, it's almost there...check out the web page for more details..
www.wfrevolution.com
With the release of the SDK, the crew can now move over the code that was developed for Doom3 to Quake 4. You know what that means? Means that Alpha testing...
If your looking for a fast paced, intense team play CTF MOD, look no further. Weapons factory has been delivering what the doctor ordered since 1998...
Hurry up WFR!!!! Anticipation's Becoming the Killer of Me!!!!
hamina hamina hamina hamina hamina...................
DownEast needs to get some updates on here! Pictures maybe? =D
mmmm weapons
mmmmm factory
mmmmmm
grapes
I just noticed I registered my name as "ElevenBavo" lol. Its supposed to be b"R"avo. Im such an idiot.
Anyway.
WFR ROCKS MY FACE!
Weapons Factory: Revolution.....
ENGAGE!
Im sick of arena CTF and instagib...Hurry WFR :-)
CANT WAIT!
I want my WF:R!!! :crazy: