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To give you an foretaste of the real Mod I will release a Demo for C&C Generals Zero Hour. Current features of the Demo:

- Construction Yard building style
- 4 kinds of bases (Fortress, Normal Base, Outpost, No/Mobile Base)
- 4 Subgametypes (Skirmish Classic, Skirmish TPoHW, Infantry War, World Power)
- 4 Main gametypes (Skirmish, AOD, Navy War, Headhunter)
- 2 Factions (USA and DetoNato)
- Lots of new maps. Currently more than 20.
- And some TOP SECRET stuff ;)

I hope you will like it!

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Kubus force shield DetoNato's Citadel Fortress wall
Blog RSS Feed Report abuse Latest News: TPoHW Interview

0 comments by DetoNato on Dec 14th, 2006 digg this super bookmark


Shortly I did an interview on Command & Conquer Files - Command and Conquer FileFront
with Mr. Funsocks. It has some new information and also exclusive screenshots.

To the full Interview << Click here >>

Just check it out! ;)

Quote:Mr.Funsocks: What makes The Power of High-Tech Warfare different from other mods?

Detonato: The biggest difference between this mod and others is its mass of ideas. I made an improved construction yard building system which is almost like that of the classic C&C’s, but with a bit more speed. Another example is the fortress mode: I guess nobody really thought that it would be possible to place walls resembling those in “Battle for Middle Earth 1”. Also, the graphics in TPoHW are something special because I use a lot of shaded objects and particle effects. Lastly, the all of the dark units and the Witches are kind of mysterious: there probably isn’t any other mod with this kind of story – TPoHW is a new C&C universe.

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Trailer # 1

Trailer # 1

Oct 30, 2006 Movies 0 comments

The first trailer of The Power of Hightech Warfare

Comments  (0 - 10 of 59)
ruby92
ruby92 Feb 22 2008, 4:34am says:

does any1 noe if tis mod is done and where can i dl it if its done?

+1 vote     reply to comment
demonic6
demonic6 Mar 11 2008, 8:27am replied:

you can download it on their homepage..

P.s
i found a way to fix the beacon problem
i edited the ini files so they start with their fortress now.
if DetoNato gives my permission the put it up for download i will

+1 vote     reply to comment
DetoNato
DetoNato Feb 21 2008, 12:53pm says:

Try to update ZH first.

+1 vote     reply to comment
modperson
modperson Feb 20 2008, 11:32pm says:

Does this work for First Decade? Plus it dont work for me in the regular ZH. HELP

+1 vote     reply to comment
DetoNato
DetoNato Jan 13 2008, 10:41pm says:

what you can build depends on the money setting you choose. And after you choosen the money setting (xx01x $ (x = any #) for fortress mode) you will find buttons in the side bar.

NOTE: We decided to leave the mod project for ZH only since we will have no time to to keep it up.

+1 vote     reply to comment
Anubis_the_Dark
Anubis_the_Dark Jan 12 2008, 4:54pm says:

Dude maybe i'm retarded but i don't understand how the %%%% do you play on some maps. Lets take the AOD ones. I start a skirmish game and when it enetrs all i see is a red like beacon smoke and nothing else. Pls tell me wich maps are those were i can build a fortress or at least build structures ...

+1 vote     reply to comment
Stratege
Stratege Jan 10 2008, 10:13am says:

Nichts neues mehr? Oder gehts jetzt weiter an tw?

+1 vote     reply to comment
AlricDeRai
AlricDeRai Dec 23 2007, 11:35am says:

This is going to be a great MOD when it comes out no-doubt, I can't wait. Hate to be rude but maybe you can release a beta version? Just wondering.

+1 vote     reply to comment
DetoNato
DetoNato Dec 12 2007, 1:46pm says:

Currently there is almost no time in the RL to mod. But we are still planing if we can get some time. May we have to base the mod on the addon.

+1 vote     reply to comment
inzane456
inzane456 Dec 11 2007, 8:15am says:

So no updates yet Deto???? Its getting kinda quiet without any updates

+1 vote     reply to comment
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C&C: Generals Zero Hour Icon
Platform
PC
Developed By
DetoNato
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Official Page
Cncgeneralsworld.com
Release Date
Released Sep 3, 2007
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Real Time Strategy
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