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Deckerwars is a tactical action shooter set in the year 2036.

Story:

"I was in a scifi laboratory. But it wasn't only a laboratory, it also was an arena. I was playing a game. I was forced to play it. There were others like me. Friends and foes. They gave us weapons, they gave us a objective. And they gave us a choice. Win or lose.

I don't know who they were. I've heard stories about the David Monroe Group having invented a new kind of tv show. A reality tv show, a 24/7 broadcast of frustration, aggression, hope, struggle and bestiality. They took ordinary people, workers, down-and-outs, rightists and criminals and put them in this cage. This cage full of cameras, turrets, computer terminals and traps.
These "prisoners" were put into two teams and had to fight each other. They had to fight for points, or Deckerwars credits how they called it. With those points they could buy weapons, gadgets, implants and food. And you had to buy food. It weren't the guns that killed you, it was the hunger, the sleep deprivation, the stress, the fear, the hopelessness and all the other things that happened to you in there.

I don't know why the David Monroe Group wanted to do this, but that doesn't matter, because they could. Everybody was so corrupt, everybody and everything had a price. And the DMG had a lot of money.
Maybe they did it for profit.
Maybe they did it for joy.
Maybe they did it to get rid of their enemies.
Maybe they did it to entertain the masses.
Maybe they did it because they were bored.
But they did it.
To me." - Daniel, electrician, husband and father

Gameplay:

to be announced...

    Projected Features:

  • Unique gameplay
  • A sci-fi styled world
  • Hack and customizeable doors, turrets, cameras etc.
  • Futuristic weapons, upgrades and gadgets
  • Character, experience and money system
  • High degree of Realism without interfering with fun and gameplay
  • Big arenas full of interactive high tech equipment
  • Squad-based command structure
  • Inventory and encumbrance system
  • Each character has his own HUD with buyable upgrades
  • A hazard course
  • and much more...

    Game types:

  • Squaddeathmatch: Teamdeathmatch besed on squads. Can be more than two squads.
  • Data Thief: The team which hacks the enemy mainframe and gets the hacker successfully back into their base wins.
  • we will be adding a few more modes till final release, depending on community feedback.
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Post comment Comments
Tie-fighter Creator
Tie-fighter - - 4 comments

paused for now...

Reply Good karma+1 vote
G-Master
G-Master - - 181 comments

Sounds cool. good

Reply Good karma Bad karma+1 vote
[GE]Specialist
[GE]Specialist - - 291 comments

cool

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silence
silence - - 49 comments

Sounds good.

Reply Good karma Bad karma+1 vote
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