Title:________Leon's "From Coastline to Atmosphere" (LeonHL2-2)
Description:__15 sp-maps with a story that links them together.
Release Date: _23 07 2006
Filename:_____Coastline_to_Atmosphere.zip
Author:______Leon Stephan Brinkmann ‘SPY’ (Mapping)
_____________Peter ‘Baltic.Forever’ (Additional Mapping)
Email:________leonbrinkmann@hotmail.com

STORY;

This mod continues the story where Half-Life 2 finished and offers one possible scenario. After the big explosion, you fall to the ground and are very badly injured. Some people find you and take you home to a small village outside the city where the citadel was built. After 3 months you’re strong again and want to fight on. You have never seen Alyx or any of the others since the explosion. But you try to find new people that will fight with you against Breen. Nobody wants to help, some are afraid, others think that Breen has learned his lesson and won’t start again. It also seems that most of his organization was lost in the explosion. Then you hear that along the coast Breen is starting again and trying to take control again. So you decide to go to the coast. There you take a little boat and go along the coast so the Combine won’t notice you coming.

leon brinkmann.

Walkthrough:

You can find 2 walkthroughs of the "C to A" Source Mod on;

For the short version visit;
C_to_A_manual_short

For the detailed version visit;
C_to_A_manual_Full

You can also click on "Properties" in the Main Steam Console to access both versions of the online Manual (Walkthrough).

Enjoy!

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FIX;

Extract this mod to you're SourceMod folder and click on the Coastline to Atmosphere folder, find the notepad called Gameinfo, inside and change the SteamAppld 220 to 215, save it and that it. You can play it without crashing.
This info does count for all HL2 excisting mods out there,
i know this is quit old info by now but i decided to add it here again anyway because there are still a lof of people that don't know this.
So, please do what is described above, it just takes one second to do so and it does fix everything!

should you have questions of any sort then please do contact me and i will help you out.
thanks for downloading!

please check all my other HL2 (ep1+ep2 sp-mod here if you are interested;
(only Hypercube was not made by me);

Moddb.com

leon
(SPYmaps)
Leon.triplebit.nl

My all time favorite Mod

My all time favorite Mod

News 2 comments

Crashes right before psychodelic phase. This mod can almost be a game in itself. Leon and his team have done an outstanding job on this mod; I hope he...

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Coastline to Atmosphere v1.5 (GERMAN)

Coastline to Atmosphere v1.5 (GERMAN)

Full Version 4 comments

Diese Mod setzt die Geschichte dort fort, wo Half-Life 2 endete und bietet ein mögliches Szenario. Nach der großen Explosion fällst du zu Boden und...

Coastline to Atmosphere Patch - Source SDK 2013

Coastline to Atmosphere Patch - Source SDK 2013

Patch 13 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

all 20 Coastline to Atmosphere map (.vmf) files.

all 20 Coastline to Atmosphere map (.vmf) files.

Singleplayer Map

Here you have all 20 original map (.vmf) files of Coastline to Atmosphere.

Leon's Coastline to Atmosphere updated

Leon's Coastline to Atmosphere updated

Full Version 1 comment

IMPORTANT! INSTALL CtoA PATCH AFTER INSTALLING MOD, OTHERWISE MOD WILL CRASH BECAUSE OF UPDATES FROM VALVE !!! Leon's Coastline to Atmosphere, this release...

Leon's Coastline to Atmosphere

Leon's Coastline to Atmosphere

Full Version 7 comments

IMPORTENT! INSTALL CtoA PATCH AFTER INSTALLING MOD, OTHERWISE MOD WILL CRASH BECAUSE OF UPDATES FROM VALVE !!! Extract this mod to you're SourceMod folder...

Post comment Comments  (0 - 10 of 187)
monster_urby
monster_urby - - 3,022 comments

It has to be said, that so far, this mod features some very poor level design. The number of times the controls are wrenched away from the player, or a text prompt appears on screen to guide you, is really quite telling.

I appreciate that every level designer has their own way of doing things, but there are still golden rules that everyone should follow. A major rule that Leon appears to struggle with is "show, don't tell." If pressing a button in a room then requires a cutscene to show me what it did, then the layout is poor. If entering an area without a key item requires a "Go back!" message, the guidance is poor. Source has the tools to guide the player without ripping control away from the player every time they press a button. Need to open a distant door? Use a monitor to show the door, or have the door in sight. Want to tell the player that they'll need a keycard? Show them the locked door first!

If the player enters your level and you have to immediately tell them, "There is a keycard in one of the buildings outside," then I'm afraid you've done a poor job.

I've heard Leon's releases compared to the boomer shooters of the late 90s, but even they had level design principles. They NEEDED to follow them, because NPC dialogue and cutscenes weren't a thing. You were always in control. You were expected to find your way and levels were designed with this in mind (most of the time anyway).

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Siemka
Siemka - - 6 comments

Boy, that was tiresome af, endless spawns of soldiers, creator doesn't know where to stop

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thermal7
thermal7 - - 13 comments

Of all the mixed bags in the Half-Life modding community, SPY-maps is the mixiest of them all (perhaps only Fakefactory can compete for this title). Leon's mods have a lot of weird design elements to them (a lot of intrusive, unskipable, unnecessary cutscenes, endless keycard quests, incomprehensible choices of music, countless hordes of Combine), and this mod shows best that even without custom textures Leon's maps are entirely unconventional compared to any other mapper.

This lack of regard for any rules that most mappers would follow dates all the way back to Leon's first HL2 ingenuously titled mod Leon-HL2, but CtA really gives you a look at how one guy can make insanely huge mods that look almost like weird "modert art"-esque exhibits which I find quite appealing and replayable despite their lack of reason or logic.

The problem with Leon's mods is that it's hard to call them objectively good, and every aspect of theirs is up for debate. Some of those aspects are:
- the length. On one hand, it can be said this mod (like all of Leon's mods), has too much filler, that it prioritizes quantity over quality, and I don't entirely disagree. Still, this mod gives that sense of monumental journey (especially for 2006, when many mods only consisted of a few chapters). It's even in the name: you traverse from Coastline to Atmosphere.
- the challenge. Half-Life 2 wasn't exactly known for its difficulty, so it makes sense that many first-time players who are used to regular HL difficulty are caught off guard by the mod's massive hordes of Combine, some even turn on cheats just to get through it. But for Leon, who's always been a "boomer shooter" kind of guy, this is probably normal. And it makes sense that Combine are throwing so much of their forces to stop Anti-Citizen One. Personally I never had problem with difficulty; the number of Combine is massive, but they're not too smart and there's usually enough ammo and health-kits/batteries.
- the gameplay. The gameplay loop of this mod (and all of Leon's mods in general) is pretty shallow: go forward, shoot Combine, go forward, shoot Combine, turn left, find key or press button, shoot Combine, go to locked passage/door/gate, take a car, shoot more Combine. This goes on for 5-8 hours. There's not much to spice up the shooting gallery, not even physics puzzles (in fact, I can count on one hand the number of times you're required to use the gravity gun in all of Leon's mods)
- the map design. The "look and feel" of Leon's maps is quite distinct, but not always in a good way. Even outdoor areas look narrow and claustrophobic (just compare the first map of Minerva Metastasis, which was released in 2005, with the first map of this mod), not to mention the corridors of the Combine space station. Speaking of Combine, none of the "Combine" areas even look Combine at all. There is no alien-ness to them, no bizarre shapes and edges, no catwalks suspended above bottomless chasms, no overwhelming sense of scale that leaves you feeling like a microbe crawling through the cold, metallic arteries of Combine buildings. That's the kind of feel you get when playing through the aforementioned Minerva Metastasis. The space station has the most bare-bones, dull-looking environments I've ever seen. A lot of people will feel discouraged from even trying to complete CtA because of this kind of level design.

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thermal7
thermal7 - - 13 comments

- the weirdness. Psychedelic nightmare is only one component of the weirdness of this mod. Throughout CtA you may get a feeling of uncanny valley; the maps use vanilla textures, models and displacements, yet something still feels quite off. While most mappers at least try to imitate the overall look and feel of the original HL2 experience, Leon throws all that out the window and does things his way, designing on a whim. The locations have no sense of realism and map transitions are abrupt and often make no sense (for example, you somehow ascent up the mountain even though the maps are mostly horizontal). This is likely the result of Leon following map design philosophies of "boomer shooter" mods which tend to put gameplay above realism and immersion.
- sound design. You can always trust Leon to put the most off-the-wall, random music tracks and sound effects ever. Like CoD and Max Payne 2 music, or random Overwatch announcements that make no sense. Also, it appears that Leon has absolutely no concept of soundscapes - everything you ever hear is done through "ambient_generic". Not a good choice for things like atmospheric sound (because it's not directional) or music (because it can overlay with other tracks). This is especially noticeable when you backtrack through areas which had ambient souns only to find that they're completely quiet.
- technical stuff. Let's be honest: this mod is old, buggy and held together by duct tape (this especially shows in stealth and nightmare sections). Visual bugs are plentiful and maps sometimes don't render properly. From the gameplay side, Leon's attempts at "pushing the envelope" tend to go sideways. The very idea of a stealth section in a game that's not coded for stealth is quite absurd. What's even more absurd is having to fight without a suit. You can't even switch weapons or see your health without a suit. Even you if power through the part where you're stripped of weapons and suit and make it to the nightmare section without turning on cheats, you will screwed over by the very last area of the nightmare. You're spawned in a circle of Combine and they gun you down, you're unarmed, and there's nothing you can do about it. You'll have to turn on god or notarget. Expect they're not supposed to shoot you at all. If you play the mod on older Source SDK version, the Combine will spawn with no ammo and platform will lower in the nick of time before they reload. Apparently, you can spawn Combine without ammo and Leon wanted to experiment with that. Unfortunately, this feature does not work in Steampipe version of Source SDK. CtA is one of the few mods where it's best to play it on the lower version of Source SDK to get a better experience.

Overall, this mod reflects Leon's general map design tendencies: whimsical, illogical and interesting; flawed, but peculiar. Personally I like playing and replaying these mods because they're so perfectly flawed. Leon "SPY-Maps" Brinkmann can even be considered an antithesis to Minerva's Adam Foster: while Adam aims to create maps with cinematography, polish, atmosphere and realism, Leon's maps are entirely game-y, spontaneous, and off-the-wall, yet they have just as much passion and soul put into them.

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Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

SPY-maps Creator
SPY-maps - - 2,904 comments

I have been playing a few levels of each of my HL2 (ep2) mods and it looks to me like a lot of bugs are taking place. Probably because of yet another source update I assume. Because the mods were released without these bugs. The main one is that many enemies don't attack anymore for some odd reason.

So, I have been thinking about this for a long time and it seems I finally have to make time free of my Ion Fury modding, to re-compile all maps again with the latest source version. Hopefully, this will fix most of the bugs, if not all.

Leon

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Guest
Guest - - 688,627 comments

The mod is good. The puzzle really make my brain need to work. The map is long enough, and that's my favorite. Only one problem:
THE DENSITY OF THE COMBINE THAT MAKE ME RANT AND HITING IMPULSE 101 FOR MANY TIMES (especially because I customize the skill.cfg). Conclusion: I love and hate this mod at the same time. That's all, and good job Leon~

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BionicCoyote
BionicCoyote - - 1,248 comments

Here's part 1 of an ongoing series I plan on making of this mod! Stay tuned for more!

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kitzel
kitzel - - 78 comments

not played this one in YEARS .... loved it when it came out and still love it .. not an easy one but fun.

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doitall
doitall - - 478 comments

Here is part 1 of a multi-part series on this mod, feel free to use the footage for whatever!

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SPY-maps Creator
SPY-maps - - 2,904 comments

Not sure if you remember but you asked me (the modder) if it were Medal of Honor sounds that you heard. And you were right! Very good of you to recognize those, but then again, it was and still is an awesome game. Not sure though if I would recognize them though, as player. As modder I do though, because I used them quite often in all my HL2 mappacks and mods. So, thanks for asking and playing, and recording. Was fun to see you play CtoA. Made it many, many years ago. So to see footage of it again was great joy to me. Thanks,

Leon

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doitall
doitall - - 478 comments

Wrote that 'guest' comment on the wrong device, fail! Just confirming that's me haha

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Guest
Guest - - 688,627 comments

I had a feeling I was on to something! I grew up playing MOA, they were some of the first FPS games that I really got in to. Glad you enjoyed the videos!

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