2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

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KA2 v1.5 has been released. Thought it would be wise to follow up with a changelog.

- Physics files have been entirely redone. Hopefully this will solve the "wandering ships" problem, ships endlessly turning etc.

- Reworked weapons ranges. Tractor Beam weapons are now very short ranged, (all extrapolated from KA range data) Hellbores are now long range, capable of out-ranging most weapons. Each race's torpedo cruiser now has very long ranged torpedoes that can only target stations (and large monsters...)

- Most Hydran ships now have a fighter complement. These are hellbore or fusion beam armed, and the exact complement varies ship to ship. Some carry all fusions, some all hellbores, some a mix. Tooltips have been modified to reflect this.

- General bug fixes and graphical tweaks.

- New hero units (Commander Thok Mak for the Klingon Empire, Admiral Lenara for the Romulan Star Empire) and new VOs for the USS Star Empire and the IKS QeH'ral (namely, Captain Torlek, the player character from Klingon Academy)

- New VOs for several ship classes, to increase variety.

- Several new, symmetrical maps.

- New FleetOps style explosion effects

- New upgrade functionality. Carriers can upgrade to carry new types of fighter, and ISC ships can upgrade to their Disruptor armed "D" Refits.

- Secondary, Heavy and Advanced weapons no longer target fightercraft. (Ships will now engage them with primary weapons only)

- Changed probe functionality. Now fires a probe from a forward torpedo tube in the direction the ship is facing, which travels for a set time until it fades out.

- Added Plasma-Detecting Probes (PDPs) to certain ships. These probes are functionally the same as regular ones, but also reveal cloaked ships in their sensor range.

- Added new, subtle phaser flares to beam weapons. Not as garish as normal A2 flares, they help to blend the effect better, especially with large beams like the PPD or the AMFP.

KA2: Empire at War 1.3 Beta release imminent

KA2: Empire at War 1.3 Beta release imminent

News 2 comments

Hello there, just a quick update to inform you that v1.3 Beta will soon be released. Still calling it a beta since it's only me doing the testing so...

Lyran Star Kingdom added

Lyran Star Kingdom added

News 2 comments

Not a huge update here, just some brief news on what's been going on the past year of development.

Manual Addon Released

Manual Addon Released

News

A short news post to announce the upload of an addendum to the KA2 Manual

Christmas Update

Christmas Update

News 2 comments

Merry Christmas all! A quick update to keep you all informed over the holiday period

RSS Files
KA2: Empire at War V.2

KA2: Empire at War V.2

Full Version

Thought i'd re-upload this here. Installation should be fairly simple. Extract to an empty directory. Should create a folder called "KA2 EAW Standalone...

KA2: Empire at War Manual Addon 2

KA2: Empire at War Manual Addon 2

Guide 4 comments

A short addendum to the manual for the addition of the Lyrans. PDF Format as usual.

KA2: Empire at War Manual Addon

KA2: Empire at War Manual Addon

Guide

A short addendum to the manual for the addition of the Hydrans. PDF Format as usual.

KA2: Empire at War DvD Box Art

KA2: Empire at War DvD Box Art

Wallpaper

Hey a nerd can dream can't he? Made this on a creative whim and thought people might enjoy it, and who knows might even print it off. If anyone does...

KA2 EAW Manual

KA2 EAW Manual

Guide 2 comments

As promised, the manual for KA2 Empire at War. PDF Format, since I've finally managed to master converting things from OpenOffice to PDF.

KA2 The General War User Manual

KA2 The General War User Manual

Other

A user manual for KA2 The General War.

Post comment Comments  (0 - 10 of 245)
SquireJames Creator
SquireJames

Discord.gg

Created a new discord server for my modding projects. Further information will be posted in there.

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SquireJames Creator
Guest
Guest

What happened to the download links to the mod? The only things in files now are the manuals.

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SquireJames Creator
SquireJames

See the above discord for details.

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Guest
Guest

I'd love to, however that's a dead invitation. Odds are it was a temporary invite link rather than a permanent link.

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SquireJames Creator
SquireJames

Sorry about that, now try.

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ngforever1989
ngforever1989

Dead again, failed to join

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Guest
Guest

I still have klingon academy on my old 2011 laptop and it still works with the tng mod. Same goes for this mod.

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SquireJames Creator
SquireJames

This is not a mod for Klingon Academy though. It's based on the ships, stations, environment etc and storyline of that game but put into an RTS environment.

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stardust2101
stardust2101

This looks incredible, would love to try it, particularly as even the small ships have more than just a phaser and a torpedo. Read through several threads both here and elsewhere in an attempt to get it working, but all it does is crash to desktop once I get to the main screen, which incidentally is the same screen as the stock A2 game. I've patched, repatched, unpatched, and gone through a few uninstall/reinstalls, no joy. Anyone have any thoughts?

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SquireJames Creator
SquireJames

This is a mod for FleetOps. You have to install it in your FleetOps/Mod directory, then activate it through the mods menu

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