Close Contact (formerly ACT) is under new management.
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Smod-tactical.com
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Philosophy
Bring Co-Op action to Half-Life 2
Many games today focus on fast paced action against one another, while the most requested (and left out features) is "Co-Op". I feel its time we bring the excitement of killing "bad guys" to our audience
Keeping it Tactical
The definition of "Tactical" is:
"Approach taken to achieve a specific objectives or to solve a specific problem."
(http://it.csumb.edu/departments/data/glossary.html)
The players shouldn't be funneled into a specific solution.
If the "good guys" have "kill" a terrorist leader, why do they have to march right up the front? why can't they come around the sides? above? Sneak in undetected? Players should be given an objective and instead of leading them by the hand, we should let them figure it out.
Movement
The way the player, the cam, can bring the player into the fight. Having a full range of movement, and realistic limitations on how they move. Example, players should be able to lean around cover, and they shouldn't be able to bunny-hop.
The Weapons
Weapons should be chosen carefully for their practical use. No dual pistols, no crazy attachments. Weapons should fire as close to the real deal as possible. We don't have to go ARMA crazy here, just try our best to make them real. If we have the means to make it real, we should take it!
Bad Guys
The key feature in AI for most games today is fear. Its difficult to have fire superiority over your opponents if they don't fear death. when Hit they need to cower, when shot at they need to duck, when returning fire after receiving fire they need to be reluctant. If they loose too many friends, they need to bug-out.
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This will be a great mod, it's made by the guys who made smod tactical
looks sick so far keep it up.
i hope the new guy on smod tac will at least continue adding content,
not that there isn't any, there was way to much for me in beta 3
anyway i love you're work, keep it up!
hey u ever going to go pro and make retail releases? ya should
It's not dead, as PRIMUS and I said, we were waiting for the EP2 SDK.
As CAPSLOCK said, this mod is not dead. Onequarterlife was waiting the episode 2 engine SDK.
It's dead.
The MOD is not dead, according to there Steam Group Page, They Resumed work on the 16th!
Dead i guess... such a shame... at least this page is dead
"The key feature in AI for most games today is fear. Its difficult to have fire superiority over your opponents if they don't fear death. when Hit they need to cower, when shot at they need to duck, when returning fire after receiving fire they need to be reluctant. If they loose too many friends, they need to bug-out."
So true but is it possible?
This may be a pretty sweet mod since onequarterlife and ph4tcat are in it. I loved smod tactical.
Houston, Houston, Houston. I feel so sad for him... He was pretty kinda sorta nice too...Oh well! Glad to see Smod Tactical going online, I thought it was over until I found out about Close Contact. Keep up the good work! If you need any help with sounds let me know.
Good Luck!
finally a coop mod :) thats what we're searching for!
yes, with AI its always difficult... either they fear you or they don't even fear a legion of you...
so how to handle it - have to balance it very well!
hope you get that working :)
if you need ppl for betatesting, contact us!
Teamrespawn.com