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Hello people,

I didn't update this site for a while now, sorry for that. While I would have had some kick ass content to show to you, I just didn't feel that it was ass kickingly enough yet. But now I don't care anymore, because I am sure you old dogs would like it anyway.

The last couple of years I primarily worked on both low and high definition models in Blender and materials in Substance Designer.

The following are renders:

Grunt1 VIPER WIP01


WIP Render04 Mech WIP Render08


And now for some low poly beauties...

WIP RTCrane Mesh3 TRAM WIP 01


This winter I then worked on the latest update for Map2Curve, that now also includes a GUI to make it more attractive for lazy people (including myself) and any user in general.

GUI Screenshot


Now the hard part. I am planning to have a huge change in my workflow.

High Quality AI Content


With the upcoming AI revolution I decided to completely switch over to artificially generated content, as I think that this is the future and everything else is just repetitive and soulless.
Creating your own content therfor is unrewarding, compared to the hard effort you put into writing the right prompts for algorithms. Algorithms that create something unique and original, that is totally not based on the hard work of other people.

I am sure everybody understands this decision.

Be sure to come back for h.i.g.h. q.u.a.l.i.t.y. u.n.i.q.u.e. a.r.t.w.o.r.k. on a daily basis from now on.
Because this is the future.

See ya.

Just a little announcement

Just a little announcement

News 11 comments

Just wanted to say, I am working on the project again. Doing concepts, analyzing real-world stuff I want to use in the game, learning C++, creating small...

RSS Files
Map2Curve v0.2a

Map2Curve v0.2a

Mapping Tool 3 comments

This program lets you generate fully textured Arcs from Goldsource map files.

Plan-Shape Generator [v1.01a] 32-64bit

Plan-Shape Generator [v1.01a] 32-64bit

Mapping Tool 9 comments

A tool to generate non-triangulated circular brush shapes for the Half-Life and Quake map format. It can also be exported as OBJ file. Shapes are at the...

Post comment Comments  (0 - 10 of 164)
23-down
23-down - - 3,553 comments

Wow. So lovely to see you back in action ToTac. Your mod was and still is one of my most anticipated mods to come. Guess the 2 decade long wait will pay out at the end.

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NapoleonII
NapoleonII - - 126 comments

I hope this mod is still being worked on! The models done so far were truly awesome.

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|Tyler|
|Tyler| - - 192 comments

Oh wow. I totally missed the 2017 announcement. I must be following this mod page for more than a decade now. Sometimes it crosses my mind even in the past few years and felt its a pity that it never released.
Seems to be an on and off developement with really long breaks. I can totally relate to that even though I don't know about the reasons.
Still hope to play it one day. Any screenshots or props you show us look amazing.

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Loulimi
Loulimi - - 356 comments

Looks great! :)

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nephacks
nephacks - - 13 comments

any progress? are you probably moving to the source engine?

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ToTac Creator
ToTac - - 185 comments

No Source, but still making progress ;)

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SamuraiMarciano
SamuraiMarciano - - 561 comments

Dead mod?

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goshocrime
goshocrime - - 41 comments

there are some news??
it's a piece of work!!
Can't wait to play it ;)

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Maxxiiii
Maxxiiii - - 3 comments

Wow! Looks interesting!

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Greenth-Mac
Greenth-Mac - - 442 comments

I just came here so i like to know what's the story of the mod is about
Good luck with the project

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