This mod tells story about inflamed in nearest future global war between three forces: USA, Soviet Russia and European Union. Gameplay style will be more realistic when in usual RTS games but for balanse reasons there will be a place for some arcade-style elements, except for that tech tree will be 'true', like Earth 2150 or Warzone 2100. To add uniqueness for each side almost everyone combat unit will have its own feature making it more multifunctional (for example, European Strv-103D tank will have 'hiding' ability, functionaly similar to "Mirage" tank from RA2; most of Russian tanks can launch laser-guided missiles, etc). Another feature of mod is to make futuristic and prototype vehicles instead of overused modern samples. Of course, here isn't any practical sense, but agree that it would be more pleasant to see, for example, "Coalition-SV" instead of bothered "Msta" ;) Main features: - Realistic principles of fight conducting....
Unfortunately, no skunners in our team :( Now I'm trying to learn skinning...
I'll give you a hint: Do do a metal-like base texture, you might want to try using two different greys and then using the clouds (render -> clouds) filter, then "noise" and then motion blur.
I'm gonna enjoy using these... oh no, wait, I'm sticking to the "Coalition" :)
Wait a few days - i will publish all vehicles of T-95-based complex ;) (T-95, BMPT and Coalition)
Damn, I wish I could make textures, especially good enough for these models :(
this cannon can also shoot 20 round a mintune and has a range of 30 miles, but it would be cool to put a liquid porellent upgrade for it becuse that would increase the range to 60 miles, I don't know how you are going to do it for the game but it is just something I am puting out there.
You guys can ask the assistance of the Cold War Crisis team. They have the best skinning ability in all of Zero mods.