Tyranny starves in the absence of consent. Phoenix Rising is not an organization so much as it is a thought – a conscious choice to oppose the New Order. What if enough disparate beings have this thought that it sparks a movement, six months into the Empire?
The answer to that question plays out in the course of this total conversion. In a time where the Empire's grip on the galaxy is still tenuous, take command of early Rebel luminaries or the Emperor's closest advisors in an epic struggle to define a galaxy still smoldering from the Clone Wars.
Assemble your faction's war machine from dozens of asynchronous lines, then augment it with hundreds of potential upgrades. Transform aspiring heroes into legends to provide intangible leadership to your military and government. Leverage entire planets and civilizations to their greatest potential through base building. Then, when everything is in place, plot your conquest vector.
This is a four-decade strategic simulation of warfare across 120,000 light-years.
(For main news and discussion, please visit our site.)
I'm happy to announce that after a year of additional work on top of the many years of work by previous team members, Phoenix Rising 2.0 is released! It's been a long road- you can see the full changelog at the Steam workshop page, here: Steamcommunity.com
Sadly the non-Steam versions of the mod are not supported. This is because they have not received the patches which fix save game crashes. As a result, expect save games to fail. I recommend you purchase the Steam version for the fixes and multiplayer. 2.0 has multiplayer skirmish support. Galactic conquest multiplayer is not possible in Phoenix Rising.
I hope you enjoy playing the new version, and hopefully more updates will be coming in the future!
I would like to especially thank Chandler for all the great design that laid the foundations for 2.0; Ghostrider for advice and help throughout development; Corey and the Thrawn's Revenge team for so much help and support; the Discord community for testing, help and support; and of course all the silent players who download and enjoy the mod!
evilbobthebob
The 2.0 beta has been updated to bring it in line with the Steam version.
The v2.0 beta has been updated here on ModDB. Future support here will be at a slower pace than the Steam release due to the greater difficulty of updated...
The 2.0.1 demo has been updated with numerous bugfixes to improve the experience for players. Download it from the files section, and be sure to delete...
The 2.0 demo has been updated with numerous bugfixes to improve the experience for players. Download it from the files section, and be sure to delete...
Phoenix Rising is a complete overhaul of EAW's mechanics, introducing new economic and production options, many new units, and a technology system that...
Phoenix Rising 2.0 moves into public beta with the release of our full, work-in-progress galactic conquest set.
The 2.0 demo has been updated to 2.0.2 with a set of bugfixes. See the news post on the main page for details.
This patch is only for users experiencing compatibility or crash issues with Phoenix Rising v1.2 after installing the LucasArts 64-bit OS, 2+ GB RAM patch...
Nearly five years ago, I put out a mini-mod that featured ships with factual armaments and starfighter upgrades. In the time since, my solo project grew...
A year ago, we released the first full version of Phoenix Rising with our take on space combat. In the time since, we've revisited every aspect of the...
I don't know if anybody even reads these comments anymore, but will version 2.0.2 ever be released, even if this version isn't supported?
Hmm...
So mod dead or finish?
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Dude are you going to add Phoenix squad (ghost crew from rebels) as alliance heroes? In rebels they are very important for the rebel alliance
I really hope they're not added at all.
Long live Legends!
Love the mod.
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So can you download 2.0 for the GOG version of the game and start a new save? The demo was unplayable because of the crashes anyway:(
It's fixed!
when will the mod version be fixed
He found a fix for It. So Hurrah.