Entity Hunter is a competitive target range shooting game where the object is to be the best player at shooting what else…Entities. Those entities can range from crows, to pigeons, even to flying toilets. If it can be spawned in HL2 you can shoot at it. The game is designed for no more than 12 players at a time and is a sure fire way to waste a whole lot of time. The game came about because my three year old son loves to play Half-Life 2. I was not entirely comfortable with the level of violence in the game or most of the mods so I decided to create a couple of maps where he could just shoot at random objects. Those maps spawned into an entire mod. The great thing about the game is that it is almost entirely map based. The amount of ammo you received is determined by the map itself. By using logic_timers everything is randomized so it is a different experience every time you play the map. Although npc_birds follow certain paths you never know when they might spawn. The melon and barrel...

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Entity Hunter 1.1 Released

Entity Hunter 1.1 Released

May 06, 2007 By EntityHunter 0 comments

1.1 Has Been released and man are we happy about it!! Here is the changelog from 1.0 to 1.1: Three new maps Reduced map sizes by 50% to reduce lag Reduced...

Map Completed: Eh_wackalion

Map Completed: Eh_wackalion

Apr 28, 2007 By EntityHunter 0 comments

We just finished a new map called "wackalion" named for (and devloped based on) the arcade game "Wack-a-Mole". In this map antlions...

"Leader Board" Creates Competition

"Leader Board" Creates Competition

Apr 07, 2007 By EntityHunter 2 comments

In an attempt to make the game even more competitive we have added a "Leader Board" directly on the HUD showing the top 3 players in the game....

Video of 1.1 Map Eh_Gamehunt

Video of 1.1 Map Eh_Gamehunt

Mar 18, 2007 By EntityHunter 0 comments

I've just uploaded a 30 second video showing our pop-up entities in the 1.1 map Eh_Gamehunt. This map is very competitive and the crossbow ammo is...

Signup To Test 1.1

Signup To Test 1.1

Mar 11, 2007 By EntityHunter 0 comments

I am officialy taking requests to test a release candidate for version 1.1 which will be ready in around two weeks time. Version 1.0 was a massive public...

Weapon Models for 1.1

Weapon Models for 1.1

Mar 09, 2007 By EntityHunter 0 comments

I spent some time re-skinning the three main weapons that will be used in 1.1. This is what they will look like. I feel it adds a little bit of touch...

1.1 Testing Continues

1.1 Testing Continues

Mar 04, 2007 By EntityHunter 0 comments

After three weeks of testing 1.1 we feel we have eliminated 95% of the lag seen in the first version. We will continue to test hard over the next few...

Status of 1.1

Status of 1.1

Feb 17, 2007 By EntityHunter 0 comments

One of the things I am concentrating on in version 1.1 is serious reduction of lag. To that end all maps have reduced by at least 50%. This may come as...

Beta 1.0 Released

Beta 1.0 Released

Feb 11, 2007 By EntityHunter 13 comments

It is with great joy that I finally announce the existence of Entity Hunter. I’m even more excited to announce that I have a working beta version that...

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Released May 30, 2007
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