STATUS
In public beta! Visit website for download.

INSTALL NOTES
The first time you try to run a game/mod under Half Life 2 Wiimote Mod it will create a sound cache and it might take a bit to load.

Theres also a posibility the first run of a game/mod will not be able to communicate to the wiimote, If this happens restart the mod and it should connect fine.

DEscriptION
Half Life 2 : WiiMote Mod aims to bring the new Wii remote technology to Half Life 2 while also allowing full customization of the wiimote input and offering new gameplay centered arround the Wii Remote!

Other goals include:
- Bringing the Wiimote Driver to the mod community and offer optional support to many of the multiplayer and single player mods out there today and upcoming on the source engine.
- Give Developers and Designers who cannot afford or aquire a official Wii devkit a platform to concept on.
- And of course giving a solid gaming experiance to the fans of Half Life 2 and Wii.

This mod has its own in-engine Wiimote Driver, Ensuring fast report rates and no need for external programs to be running. It is in strong testing right now and supports most Bluetooth stacks (though your stack must be able to pair with the wiimote, but most adapters are not restricted to their native stack). IVT Blue Soleil stack is recommended, but many have been tested fine.

REQUIRES
- Nintendo Wii Remote
- Nintendo Wii Nunchuk
- Bluetooth adapter/dongle
- IR sensor bar source (Official, Third Party, or Homebuilt)

Visit Wii.hl2world.com for more answers.

Notes:

- I cannot make third party mods or retail multiplayer games support this functionality ( including but not limited to Counter-Strike, Day of Defeat, Garry's Mod 10, The Ship, Half Life 2 : Deathmatch and Half Life Source Deathmatch ) at best some of these games could have a modded version, but it would be limited to only other people running the modded version.
I am intrested in working with the developers if they wish to add these features. Let the creators know if you are intrested in these features.

- I do not know Nintendo's feelings on the PC Wiimote Scene that is developing as they have not said anything publicly to my knowledge about it. I have always been a strong supporter of Nintendo and will continue to be. So if you really like the Wiimote i would suggest you buy a Wii as well because you will find many great titles on the Wii dedicated to the Wiimote.

- Again i am not trying to phase out the Wii. The Wii is a great platform, but as all Console it is not easy to get a Development kit even though it is less expensive than most. The PC Wiimote Dev. is most intresting to me because of this ability for developers to concept solely, not because of the power of the a PC in any measurement.

Image RSS Feed Latest Screens
Crossbow Scope Again Custom Crosshair More Final Crosshair Maker
Blog RSS Feed Report abuse Latest News: Wiimote Mod Gets a ModDB

11 comments by PJG2005 on Feb 26th, 2007 digg this super bookmark


Hey, finaly set one up! I posted some images of the Wiimote model and some of the VGUI inside the mod. The Wiimote model is actualy one half of the tutorial panel. The tutorial panel pops up in game when theres a new special case controll situation. some examples of this are when you want to use a ladder, swim, handle items, and more. There is a large voice over system in place that also puts sentences together on how play as well, It puts sentences together to ensure it is correct to the current setup (as everything is very customizable).

Wiimote ModelScreen Capture of Wiimote Config Panels

The tutorial panel also doubles as a way of showing how the wii mote is being operated, which is alot easier on me at least because it can be rather stressful trying to capture video on my old camcorder while playing :)

As for public release of the mod, thats what i am focusing on most right now. The initial publc release will not be a final version, but the second will. I am working hard trying to get it out there for everyone and because the driver works good right now i will not be modifying it much more for first release. What this means is its pretty much restricted to the wiimote and nunchuk initialy. the final release will have support for multiple wiimotes, the classic game pad, and wiimote speaker sound (hopefully).

So far I've been very surprised with how many people have the equipment and are willing to test! I am really hoping other mods find this intresting as well. I will be releasing the driver code to the community once the final version is released so mods will be able to incorporate the wiimote into their own projects for both exclusivly and optionaly with all the features the wiimote has to offer. I am hoping this is good news to people :)

Downloads RSS Feed Latest Downloads
Half Life 2 Wiimote Mod Beta 10 (Public)

Half Life 2 Wiimote Mod Beta 10 (Public)

Mar 31, 2007 Full Version 7 comments

First public beta release! Supports the following Half Life 2 Games Half Life 2 Half Life 2 Lost Coast Half Life 2 Episode One Also supports official...

Comments  (0 - 10 of 86)
Nemesisurvivorleon
Nemesisurvivorleon Apr 28 2008, 3:44am says:

I played through the game with this. It rules! You can get a $10 bluetooth adapter from Acortech. google it! In the meantime I can only hope that wiimote support is added to every game on moddb! Imagine RTS games with this... AMAZING!

+1 vote     reply to comment
NightSage
NightSage Mar 28 2008, 12:28pm says:

speaking of the crow bar how the hell do you use it?!?!?! do you have ot have gesturs enabled to use it?

+1 vote     reply to comment
DucTTapE
DucTTapE Mar 29 2008, 7:38am replied:

have it out and wack like the model ingame does

+1 vote     reply to comment
DOLBYdigital
DOLBYdigital Mar 23 2008, 6:36pm says:

This mod is absolutely AMAZING... I mean what he did with the crowbar alone is worth MUCH praise. I really wish this would become widespread so that the Wiimote would become another controller for the PC... Ahh the possibilities :)

+1 vote     reply to comment
msteele260
msteele260 Mar 20 2008, 10:12pm says:

ok got my controller hooked up to my computer, but the games wont work... why wont they? im gettin a reference memory error....

+1 vote     reply to comment
DucTTapE
DucTTapE Mar 21 2008, 10:54am replied:

once you have it connected be sure the stack test works

+1 vote     reply to comment
BradNewsom
BradNewsom Mar 1 2008, 1:32am says:

A tad disappointed that I havent heard from Pat in a whole. It would have been great if he could have release the source code for this mod or at least work with valve to make this mod official. It has so many possibilities.

+1 vote     reply to comment
CheeseFrog
CheeseFrog Feb 23 2008, 7:07pm says:

Words can't describe how awesome this is :o If I only had a Wiimote D:

+1 vote     reply to comment
Black-Operative
Black-Operative Dec 27 2007, 7:53am says:

A super remote in a super PC for a super game is the Holy Grail of all videogames!

+1 vote     reply to comment
spartan_216
spartan_216 Dec 18 2007, 5:59pm says:

gotta tell my friend this!!
he LOVE wii!

0 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Half-Life 2 Icon
Platform
PC
Developed By
PJG2005
Contact
Send Message
Official Page
Wii.hl2world.com
Release Date
Released Apr 24, 2007
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

9.7

32 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Action Adventure
Theme
Fighter
Players
Single Player
Statistics
Rank
152 of 7,451
Visits
13,623 (44 today)
Last Update
1 year ago
Watchers
161 members
Files
1