STATUS
In public beta! Visit website for download.

INSTALL NOTES
The first time you try to run a game/mod under Half Life 2 Wiimote Mod it will create a sound cache and it might take a bit to load.

Theres also a posibility the first run of a game/mod will not be able to communicate to the wiimote, If this happens restart the mod and it should connect fine.

DEscriptION
Half Life 2 : WiiMote Mod aims to bring the new Wii remote technology to Half Life 2 while also allowing full customization of the wiimote input and offering new gameplay centered arround the Wii Remote!

Other goals include:
- Bringing the Wiimote Driver to the mod community and offer optional support to many of the multiplayer and single player mods out there today and upcoming on the source engine.
- Give Developers and Designers who cannot afford or aquire a official Wii devkit a platform to concept on.
- And of course giving a solid gaming experiance to the fans of Half Life 2 and Wii.

This mod has its own in-engine Wiimote Driver, Ensuring fast report rates and no need for external programs to be running. It is in strong testing right now and supports most Bluetooth stacks (though your stack must be able to pair with the wiimote, but most adapters are not restricted to their native stack). IVT Blue Soleil stack is recommended, but many have been tested fine.

REQUIRES
- Nintendo Wii Remote
- Nintendo Wii Nunchuk
- Bluetooth adapter/dongle
- IR sensor bar source (Official, Third Party, or Homebuilt)

Visit Wii.hl2world.com for more answers.

Notes:

- I cannot make third party mods or retail multiplayer games support this functionality ( including but not limited to Counter-Strike, Day of Defeat, Garry's Mod 10, The Ship, Half Life 2 : Deathmatch and Half Life Source Deathmatch ) at best some of these games could have a modded version, but it would be limited to only other people running the modded version.
I am intrested in working with the developers if they wish to add these features. Let the creators know if you are intrested in these features.

- I do not know Nintendo's feelings on the PC Wiimote Scene that is developing as they have not said anything publicly to my knowledge about it. I have always been a strong supporter of Nintendo and will continue to be. So if you really like the Wiimote i would suggest you buy a Wii as well because you will find many great titles on the Wii dedicated to the Wiimote.

- Again i am not trying to phase out the Wii. The Wii is a great platform, but as all Console it is not easy to get a Development kit even though it is less expensive than most. The PC Wiimote Dev. is most intresting to me because of this ability for developers to concept solely, not because of the power of the a PC in any measurement.

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Hey, finaly set one up! I posted some images of the Wiimote model and some of the VGUI inside the mod. The Wiimote model is actualy one half of the tutorial panel. The tutorial panel pops up in game when theres a new special case controll situation. some examples of this are when you want to use a ladder, swim, handle items, and more. There is a large voice over system in place that also puts sentences together on how play as well, It puts sentences together to ensure it is correct to the current setup (as everything is very customizable).

Wiimote ModelScreen Capture of Wiimote Config Panels

The tutorial panel also doubles as a way of showing how the wii mote is being operated, which is alot easier on me at least because it can be rather stressful trying to capture video on my old camcorder while playing :)

As for public release of the mod, thats what i am focusing on most right now. The initial publc release will not be a final version, but the second will. I am working hard trying to get it out there for everyone and because the driver works good right now i will not be modifying it much more for first release. What this means is its pretty much restricted to the wiimote and nunchuk initialy. the final release will have support for multiple wiimotes, the classic game pad, and wiimote speaker sound (hopefully).

So far I've been very surprised with how many people have the equipment and are willing to test! I am really hoping other mods find this intresting as well. I will be releasing the driver code to the community once the final version is released so mods will be able to incorporate the wiimote into their own projects for both exclusivly and optionaly with all the features the wiimote has to offer. I am hoping this is good news to people :)

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Half Life 2 Wiimote Mod Beta 10 (Public)

Half Life 2 Wiimote Mod Beta 10 (Public)

Full Version 13 comments

First public beta release! Supports the following Half Life 2 Games Half Life 2 Half Life 2 Lost Coast Half Life 2 Episode One Also supports official...

Post comment Comments  (0 - 10 of 122)
doitall
doitall - - 478 comments

Is there a way to get this working in 2021? I originally saw this mod while I was growing up, but I could never afford the hardware to make it run. I CRAVE the ability to play HL2 with a Wiimote, its a life goal of sorts.

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ureverypie
ureverypie - - 20 comments

Download Half-Life 2: Old Engine and combine the files (Do not overwrite, just provide missing files)

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kingdruiduk.AKA.DJ
kingdruiduk.AKA.DJ - - 778 comments

I'll Have a go. Sorry about delay with mentality I tried to sort out the background startup file. Went all do lally on me lol.

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Guest
Guest - - 687,512 comments

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chrisfratz
chrisfratz - - 8 comments

is there a way to play this on linux?

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TheMasterCoder
TheMasterCoder - - 33 comments

Can't wait to try it out, just have to get the sensor bar :D

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Samuel039
Samuel039 - - 34 comments

Looks like somethign VALVe should look into, instead of spending hundreds on the Razor Hydra.

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RancidRandy
RancidRandy - - 663 comments

Is there any chance this would work as a Sixaxis plugin, too?

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ManWhoWasFromFinland
ManWhoWasFromFinland - - 237 comments

NICE... Now you need only Portal : Wiimote mod , TF2 : Wiimote mod , CS:Source : Wiimote mod and Portal 2 : Wiimote mod :DD

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