Road to Jerusalem v3.0 Public Beta 2
Full Version 15 commentsRoad to Jerusalem v3.0 Public Beta 2 for install look here: for description look here:
Homepage: Twcenter.net
Road to Jerusalem v3.0 Public Beta 2 Readme:
Road to Jerusalem v3.0 for patch 1.2
New Factions:
Flanders
Saxons
Abbassids (arab faction in bagdad)
Aragon
Novgorod
Kingdom of Jerusalem
New Units:
Dismounted Knights Templar
Dismounted Knights Hospitaller
Dismounted Teutonic Knights
Dismounted Knights of Santiago
Halberd
Saracen Spearmen
Halberd
Saracen Swordsmen
Genoese Sailors
Scutatoi
Highlanders merc
Dismounted Mailed Knights
Dismounted Mailed Knights merc
Jerusalem Knights
Flemish Merchant Macemen
Goedendag Militia
Armored Goedendag Militia
Dragons
Highland Nobles Arquebusiers
Dismounted Jinetes
Dismounted Armored Clergy
Dismounted Kataphractoi
many units will be available for more factions than before
many militia goes also to castle example: Halberd militia in castle Halberd
many new units for new factions: Jerusalem Knights, Aragon Knights, Goedendag Militia, etc...
New Shields:
for all factions
new skins for byzantium and turks
some burrek skin updated or changed by me
Mods included:
UAI 1.5 by GrandViZ
OS26 Darth Vader
BBB 2.0 by Dearmad and Pnutmaster
Ghost helmet fix 1.1 by zxiang1983
Byzantium Armor Progression V 0.7 by Whitwolf
Orders Mod 1.2 by Ralendil
Kingsbanner 2 by Joe Dreck
K&k 0.95 skins by Burrek
MTW2 Interface (interface, menus, icons) - Version 1.1 by Ralendil
Italian Factions - Shield Mod 1.1 by Salty
Allentuns new symbols Allentun
etc...
Map:
many new regions, specially in the east and africa
some regions changed to historic location
New Battlesystem:
longer battles
better looking fights (better timed animations)
redone charge
redone unit stats
redone moral
redone unit size
New Symbols:
all factions have new symbols
Release date:
not known yet, depending on how many errors and problems are encoutred adding factions and
how testing will work out. (maybe 2 weeks maybe more)
for screenshots look here between the posts
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Road to Jerusalem v3.0 Public Beta 2 for install look here: for description look here:
can you add pictures, please? Thanks in advance
nvm, is working perfectly now :D, btw archers seems screwed very badly, i cant shoot from high hills like mountain for example even when my archers have a clear sight of the enemy, i got ****** off seeing enemy advance while enemy is in range and my archers dont give a ****, and it's not that my archers couldnt see the enemy, the accuracy and damage seems very well ballanced but that thing is driving me crazy how can i fix it ?
Put fire at will on?Maybe?
is campaign supposed to work ? it crashes every time i try to start one with england/normans
Guys, I have a problem, why is it that every time that I go to a battle, it always crashes and says it was an unspecified error... Please Help ME!
i didn't know that there are dragons here xD
---------------COOL--------------------
there is no kingdom of jerusalem in my game
Cool Banner, Like it
you should give more power to the mamluk, I think they're the best cavalry at that time
i think they are not
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