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Road to Jerusalem v3.0 Public Beta 2 Readme:

Road to Jerusalem v3.0 for patch 1.2

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New Factions:
Flanders
Saxons
Abbassids (arab faction in bagdad)
Aragon
Novgorod
Kingdom of Jerusalem

New Units:

Dismounted Knights Templar
Dismounted Knights Hospitaller
Dismounted Teutonic Knights
Dismounted Knights of Santiago
Halberd
Saracen Spearmen
Halberd
Saracen Swordsmen
Genoese Sailors
Scutatoi
Highlanders merc
Dismounted Mailed Knights
Dismounted Mailed Knights merc
Jerusalem Knights
Flemish Merchant Macemen
Goedendag Militia
Armored Goedendag Militia
Dragons
Highland Nobles Arquebusiers
Dismounted Jinetes
Dismounted Armored Clergy
Dismounted Kataphractoi

many units will be available for more factions than before
many militia goes also to castle example: Halberd militia in castle Halberd
many new units for new factions: Jerusalem Knights, Aragon Knights, Goedendag Militia, etc...

New Shields:

for all factions
new skins for byzantium and turks
some burrek skin updated or changed by me

Mods included:

UAI 1.5 by GrandViZ
OS26 Darth Vader
BBB 2.0 by Dearmad and Pnutmaster
Ghost helmet fix 1.1 by zxiang1983
Byzantium Armor Progression V 0.7 by Whitwolf
Orders Mod 1.2 by Ralendil
Kingsbanner 2 by Joe Dreck
K&k 0.95 skins by Burrek
MTW2 Interface (interface, menus, icons) - Version 1.1 by Ralendil
Italian Factions - Shield Mod 1.1 by Salty
Allentuns new symbols Allentun
etc...

Map:

many new regions, specially in the east and africa
some regions changed to historic location

New Battlesystem:

longer battles
better looking fights (better timed animations)
redone charge
redone unit stats
redone moral
redone unit size

New Symbols:

all factions have new symbols

Release date:

not known yet, depending on how many errors and problems are encoutred adding factions and
how testing will work out. (maybe 2 weeks maybe more)

for screenshots look here between the posts

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Road to Jerusalem v3.0 Public Beta 2

Full Version 15 comments

Road to Jerusalem v3.0 Public Beta 2 for install look here: for description look here:

Road to Jerusalem 2.21 update

Road to Jerusalem 2.21 update

Full Version

Mini patch for the Road to Jerusalem mod.

Road to Jerusalem 2.2

Road to Jerusalem 2.2

Full Version

New release of the Road to Jerusalem mod. Version 2.2.

Road to Jerusalem 2.1 Texture Pack

Road to Jerusalem 2.1 Texture Pack

Full Version

Road to Jerusalem 2.1 Texture Pack.

Post comment Comments  (0 - 10 of 23)
teriyakicheesecake
teriyakicheesecake - - 14 comments

can you add pictures, please? Thanks in advance

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Eviscerator
Eviscerator - - 34 comments

nvm, is working perfectly now :D, btw archers seems screwed very badly, i cant shoot from high hills like mountain for example even when my archers have a clear sight of the enemy, i got ****** off seeing enemy advance while enemy is in range and my archers dont give a ****, and it's not that my archers couldnt see the enemy, the accuracy and damage seems very well ballanced but that thing is driving me crazy how can i fix it ?

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Guest
Guest - - 689,310 comments

Put fire at will on?Maybe?

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Eviscerator
Eviscerator - - 34 comments

is campaign supposed to work ? it crashes every time i try to start one with england/normans

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johnendocruz
johnendocruz - - 78 comments

Guys, I have a problem, why is it that every time that I go to a battle, it always crashes and says it was an unspecified error... Please Help ME!

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johnendocruz
johnendocruz - - 78 comments

i didn't know that there are dragons here xD

---------------COOL--------------------

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KingBaldwinthesecond
KingBaldwinthesecond - - 11 comments

there is no kingdom of jerusalem in my game

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Begundal
Begundal - - 56 comments

Cool Banner, Like it

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Begundal
Begundal - - 56 comments

you should give more power to the mamluk, I think they're the best cavalry at that time

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Eviscerator
Eviscerator - - 34 comments

i think they are not

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Guest
Guest - - 689,310 comments

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