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Rise of War: Unternehmen Barbarossa (Current project) is a singleplayer, full conversion, first person shooter modification for Half-Life 2. RoW:UH following a German squad through the Eastern Front of WWII.
Rise of War will incorporate high doses of realism. Players can select as much equipment as they want before the mission, but the more they have, the heavier they are. Ironsights will be needed to see where you're aiming. As you get wounded you will move slower, have vision problems, not be able to hold you weapons steady, and then die.
Players will have to learn your comrades strengths and weaknesses in order to efficiently complete missions. Machine gunners are good against snipers, but bad against mortars; Snipers are good against most infantry, but can be easily killed by vehicles.
Large battles will be designed to be as accurate as possible. A few squads to an entire division may be helping you to complete the mission.
Command points play a large part in the game. Players will be able to use abilities to help win missions at the cost of command points. Points are gained for kills and victories.
RoW is primarily influenced by Hidden & Dangerous 2 and the Call of Duty series.
After hard work by our modelers and mappers, we have 4 images that will be shown to the public for the first time.
Here are 2 of our new weapon models:
Also, we have 2 picture of Notre-Dame de Saint Lo:
We should have more media on the way as or developers make more progress. The first release of RoW is scheduled in 2008. It will be called Rise of War: Fall of Normandy. It will be updated via patches with new content. We are looking forward to showing more of our progress in the near future.
To see more of our teams work, please visit our mod profile.
As Row has been progressing we have allowed a few images to be seen by the public. Here are a few WIP weapon renders. More images are on the way as our...
This is getting mad depressing man!
We're currently deciding the fate of RoW. We may soon quit RoW, and work on a more modern mod, with gameplay similar to RoW's.
We needed to make the switch so the mod could survive. We don't have a very large team, so we had to find an area that was somewhat unexplored just to gain enough support to keep everyone together. If we had a larger team we may have stayed on the western front.
I just realized that my posts were pointless. I guess I was disappointed when you abandoned Omaha Beach.
Sorry about him. Bugles has trouble with the English language and doesn't understand the tone of your post.
I also heard that SOME mod for Operation Flashpoint got in to SOME trouble with the Chinese government because of SOME Chinese theme portrayed in the mod that the Chinese government don't like or SOMETHING. I'm NOT SURE what kind of trouble(s).
I'm so sorry! Look at the tone in which i wrote my last post, it sounded rather like I wasn't sure, doesn't it?
->"I thought i heard somewhere some game got banned from germany because u play as some nazi german during WWII because of some reminding of nazis reasons or something.
"<-
that isnt true, a mod cant get banned because of things like that, i know it because i am a german ....
The USK can just ban Games ( games you have to pay for ) not mods !
that what you had writen is complitly wrong ....
I thought i heard somewhere some game got banned from germany because u play as some nazi german during WWII because of some reminding of nazis reasons or something.
Where did that come from? No one said anything about various kinds of Germans. I really fail to see how we're going to get Source banned from Germany. I fail to see how our mod's going to get banned from Germany for that matter.