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HELIX is a First person shooter source modification created by my brother Xyius (aka Exos212, akA Mr.Data :P), and me, Xyos212. Its emphysis on originality graphically is advanced source mapping, modeling, and texture art. Our goal is to make this look as realistic as possible, but still run at least at 40 FPS on an average machine. (HDR disabled will compensate alot of FPS problems for the low end machines)

The gameplay is still being drawn up as we create content. The setting, story, and weapons are all done (in concept) and ready for mapping/modeling, etc. So far gameplay will be as follows:

Round based, decent HP so it takes a bit to take an enemy down, Unique movement abilities to vary gameplay, and more little tweaks to the way you recover HP, deal damage, and destroy the enemy.

TO SEE THE STORY LINE VISIT OUR WEBSITE AND CLICK "STORY"

This is an abstract gameplay explination, and will be updated as we go along. Right now its a bit cumbersome to post progress on a continious basis and work on the mod, so updates will be about 3-4 days apart. (Best case scenario)

One big thing were going for in the mod is the results of you killing your enemy. Headshots will reward expoding heads (Think gibs with blood sprites spraying all over), exposions will cause bodies to, well.... explode :)

The basis of the mod revolves around realistic content, with alot of finess behind it.

All screenshots posted here are all WIP. They are all subject to change. We would appreciate any comments on them, as it will help the development to create the most realistic enviornments the source engine can handle.
Every screenshot (with the exception of the hands) will be shown in-game. No pre-rendered in XSI to make it look better than it is.

TO SEE MORE MEDIA AND TALK ABOUT IT ON THE FORUMS GO TO:
Helixmod.co.nr

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After a little break (due to all the awesomegames that have come out) we have finished out latest map, Testament. This map takes place on a Mars militart outpost that is old and rundown. We used many custom models and a custom skybox to really make this map feel unique!

Click the image below to go to our image gallery and view the newest six screenshots of the map! All feedback is welcomed! If you want to see more please visit..

Helix Mod Website


Helix Mod - Video of the First Four Maps!

News 6 comments

After a bit of a break we are back to work on Helix. Since we did not have a true content update in awhile I have compiled a video of a fly through of...

New Website and Forums! - Helix

News

No we are not dead. Since school started, and TF2 and Halo 3 came out, we haven't worked on the mod as much as we should. But I HAVE been working...

Helix- Story Finalized and more screenshots!

Helix- Story Finalized and more screenshots!

News 2 comments

We have finalized the storyline (thanks to xyos for writing it) and posted it on our mod site. You can find it by going to our site and clicking "story.&quot...

HELIX - New description Update and more Screenshots!

HELIX - New description Update and more Screenshots!

News 4 comments

This update we focused more on models. We made new screenshots of the character model from three different angles, and the assault rifle. (All content...

Post comment Comments  (0 - 10 of 35)
ianna_keeper
ianna_keeper - - 279 comments

this mod can't be dead!

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Phoenix85
Phoenix85 - - 172 comments

any new updates?

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Xyius Creator
Xyius - - 29 comments

The way I did our train level (Rootcanal) Is by using a combination of scrolling textures, func_tracktrain\'s and trigger_push / hurts to create the Illusion of constant movement.

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jkruse05
jkruse05 - - 101 comments

How did you do the train level? I've been trying to do something like that for a while, but it always turns out crappy, your's looks great!

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AgeNt_
AgeNt_ - - 244 comments

i got that but with a nvida 6200 on this computer. glad im getting a new computer next week. :D

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Xyos212
Xyos212 - - 4 comments

Source is actually still a very viable option for "next gen graphics". It renders static_props very easily without taking too much away from rendering budgets. HDR is an added lighting bonus, as well is shadow detail, and texture resolution.

Of course proper map optimization is essential to make sure it wont be running at like 25 FPS or lower, which is unacceptable.

Once the mod is done, we are going to pop in an old Pentium 4 2.93 GHZ and a Geforce 6800 GTS just to test and make sure it runs on a lower end machine. :)

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AgeNt_
AgeNt_ - - 244 comments

i had no clue source could reach the much level of detail. you guys must have super computers or sumthin

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HaloStrike
HaloStrike - - 942 comments

Just checked the new screens. Looking great as always!

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NSCXP2005
NSCXP2005 - - 72 comments

please can you keep single player in it aswell, That would be fantastic. The mod is looking great!!!!

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RedWaffle
RedWaffle - - 67 comments

Singleplayer games are hard to come by. The mod I'm working on is singleplayer, but we may end up going multi.

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